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TIGSource ForumsCommunityDevLogsLaser Fury
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Thunderhorse
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« Reply #120 on: September 22, 2014, 12:15:04 PM »

Awesome! Backing whichever level gives me soonest access!   Gomez
Liking this a lot!  Coffee
Dude, where is the link to the kickstarter? I wanna back the shit out of this  Hand Money Left Lips Sealed Hand Money Right

My feelings exactly. I'm always looking for good local co-op or multiplayer games, and Laser Fury is a definite buy.

Thanks guys! Kickstarter coming soon. Lots of work being done on the trailer this week, but we're not rushing it so there is no date yet.
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Thunderhorse
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« Reply #121 on: September 27, 2014, 10:32:52 AM »

Progress on a new Brawler skill.



We've still been hard at work on our Kickstarter, here's one of the banner designs!

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CasePortman
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« Reply #122 on: September 27, 2014, 11:58:36 AM »

Every time I see that gif.. "Skaaaaaaa DOOOSH!"
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Thunderhorse
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« Reply #123 on: September 30, 2014, 09:32:06 AM »

Added soft body collision between enemies to keep them from overlapping.

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Thunderhorse
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« Reply #124 on: October 04, 2014, 10:33:12 AM »

Making GIFs for the kickstarter.

Here is the Ranger's black hole arrow.



The Driphion Woods

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Thunderhorse
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« Reply #125 on: October 07, 2014, 12:56:51 PM »

Designing palette swaps!

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ColossusGame
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« Reply #126 on: October 07, 2014, 05:51:06 PM »

Wow this looks really awesome! Love the idea of online co-op with this sort of visual style
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« Reply #127 on: October 07, 2014, 07:15:12 PM »

Designing palette swaps!



The two on the right are my favorite.
Why is there more than four palettes? If they swap when others are playing as the same character, you only need four.
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Thunderhorse
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« Reply #128 on: October 09, 2014, 10:52:04 AM »

Wow this looks really awesome! Love the idea of online co-op with this sort of visual style

Thank you! Happy to hear the online co-op is a plus to others.

Designing palette swaps!



The two on the right are my favorite.
Why is there more than four palettes? If they swap when others are playing as the same character, you only need four.

We have created a simple system for these swaps, so it will not be a lot of extra work. We'd like to have as much extra freedom and choice as we can, so why not have some extra interesting palette choices. Smiley
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« Reply #129 on: October 09, 2014, 11:51:34 AM »

We have created a simple system for these swaps, so it will not be a lot of extra work. We'd like to have as much extra freedom and choice as we can, so why not have some extra interesting palette choices. Smiley

Not to mention all six look pretty damn good to me. How's the trailer going?
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Thunderhorse
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« Reply #130 on: October 09, 2014, 12:49:59 PM »

We have created a simple system for these swaps, so it will not be a lot of extra work. We'd like to have as much extra freedom and choice as we can, so why not have some extra interesting palette choices. Smiley

Not to mention all six look pretty damn good to me. How's the trailer going?

Trailer is going well, thanks for asking! We did a lot of 4 player recording yesterday all over the networking, so it's coming together nicely.
Hoping to have it mostly finished this weekend, then a date will be decided.
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Thunderhorse
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« Reply #131 on: October 11, 2014, 10:20:37 AM »

The Ranger's tagging arrow ability. One of the branches from the starter explosion arrow.



Also a further look in to the upcoming Kickstarter design, here's another environment banner.




We are looking at having a Kickstarter release date some time this week as everything comes together.
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« Reply #132 on: October 11, 2014, 10:53:08 AM »

We are looking at having a Kickstarter release date some time this week as everything comes together.

So exited for this game! It's all looking so cool!
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Thomas_
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« Reply #133 on: October 11, 2014, 02:44:28 PM »

Impressive!
It looks very nice and fun!
Co-op is a must imo.
Be sure I'll follow your work. Wink

Congratz & good luck!
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Thunderhorse
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« Reply #134 on: October 13, 2014, 11:02:04 AM »

Impressive!
It looks very nice and fun!
Co-op is a must imo.
Be sure I'll follow your work. Wink

Congratz & good luck!

Thanks for following!
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Thunderhorse
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« Reply #135 on: October 18, 2014, 10:52:41 AM »

Quick little gameplay GIF from our Kickstarter trailer, coming soon!

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Thunderhorse
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« Reply #136 on: October 21, 2014, 11:10:58 AM »

Modifying the way the damage numbers work so they are a bit easier to read and don't overlap as much, next is to randomize the trajectory a bit more.

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Canned Turkey
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« Reply #137 on: October 21, 2014, 11:30:25 AM »

My second gripe, right after this not being out yet, I don't think the arrows are moving very fast.
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Thunderhorse
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« Reply #138 on: October 21, 2014, 12:42:19 PM »

My second gripe, right after this not being out yet, I don't think the arrows are moving very fast.

Different abilities move at different speeds for the Ranger. Since this is a more condensed shot with a longer effect, it is balanced a bit to have slower movement.

You can see abilities like the tagging arrow move a little over double the speed of the black hole arrow.

We will still go through balancing changes with this later, but that's the reason for what it is now. Speed enhancements will also likely be included in some of the skill evolutions.
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Canned Turkey
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« Reply #139 on: October 23, 2014, 10:55:57 AM »

My second gripe, right after this not being out yet, I don't think the arrows are moving very fast.

Different abilities move at different speeds for the Ranger. Since this is a more condensed shot with a longer effect, it is balanced a bit to have slower movement.

You can see abilities like the tagging arrow move a little over double the speed of the black hole arrow.

We will still go through balancing changes with this later, but that's the reason for what it is now. Speed enhancements will also likely be included in some of the skill evolutions.

Oh, cool. Nevermind then.
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