Evan Balster
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« on: October 15, 2010, 12:56:46 AM » |
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A recent moment of clarity brought me to a new conclusion on "art games": Anything that can replace or augment 'fun' as an intrinsic motivator to continue using an interactive piece of software makes that software work like a game. Not a big Eureka, but enough to put my own project in perspective.
There are a lot of these replacements, my personal favorites including narrative and exploration. But I'm here to talk about creativity as a motivator.
In the games where it's present by design, creative mechanics tend to be used either as a means of solving problems (constructive puzzles) or as social interaction between small to large groups of players, as in games like Atmosphir or Playpen.
More common, though, are instances of software users formulating creative gameplay on their own, both in things like paint chats (drawing games) and in traditional online games, where some kind of constructive mechanism can be derived from physics, arrangement of player characters, bullet holes in walls, etc.
I think the appeal of creative games is disproportionate to their presence. The fact that players construct them inside other games is evidence enough. But on the other hand, it's somewhat clear why. Actual creative activity isn't very appealing unless the product is shared with other human beings. So, any game that does that has to worry about moderation. And is it commercially viable? My gut instict was "no" early on (and my game isn't commercial) but the recent success of Minecraft seems to be a rather loud response to the contrary.
If nothing else, creative "gameplay" is an easy add-on to other games when developers release their tools. (Mod communities can get quite large, I understand.) The line between creative game and creative program can get a little fuzzy.
A list of creativity-focused games I can think of:
- Minecraft (online) - Playpen - Atmosphir - Everyone edits (though I know nothing about it) - And, yes, mine too
(But I know there are a lot more and would like to learn about them)
What do you think of this business, TIGers?
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