SolarLune
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« Reply #11620 on: May 18, 2014, 05:35:50 PM » |
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@sublinimal - What? TWO LOGS is evolving!
@framk - Ooooooookay. Nice little main character and interesting boss character.
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framk
Level 2
I don't know anything
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« Reply #11621 on: May 18, 2014, 06:32:56 PM » |
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@framk - Ooooooookay. Nice little main character and interesting boss character.
It's placeholder programmer art. Don't think the final version will look that terrible
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Layl
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« Reply #11622 on: May 21, 2014, 09:12:03 AM » |
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My very first pixelart tileset!
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Geti
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« Reply #11623 on: May 21, 2014, 08:40:07 PM » |
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Two of those colours are barely indistinguishable and probably oversaturated for dirt though that might just be against the pure white background. Your lines look pretty jaggy too. Your tiling is pretty good but honestly I only know its meant to be dirt/rocks by the fact that its brown, not from the texture or lighting on it.
Do some pixel art studies of how older games and other artists approach this kind of stuff, and sort out your colours.
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Udderdude
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« Reply #11624 on: May 22, 2014, 06:29:15 AM » |
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Yeah that looks like a floor tile, not a wall. Unless that's the intention.
The full saturation doesn't help much, either.
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Layl
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« Reply #11625 on: May 22, 2014, 06:46:39 AM » |
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Thanks for the feedback, I'll look at some older games on how they do dirt/rock tiles. I've got a screenshot here with the background it will have behind it (on the surface). The game is supposed to be set on mars, I think it's perhaps too dark and I should make it a lot brighter, or I could keep it as a lower layer and make a different tile for the surface layers.
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SolarLune
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« Reply #11626 on: May 22, 2014, 03:37:28 PM » |
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Ah, so it's ground from a side-view, right? If so, you probably want to make it brighter at the surface and darker at the bottom. The starry background's really bright, too - you might want to make it less saturated and darker as well.
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McMutton
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« Reply #11627 on: May 24, 2014, 12:59:14 PM » |
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Geeze dude. Like it was ripped out of Fantasia 2020, it looks great even as blocking.
<3<3<3 Finished the base model:
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saw233
Guest
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« Reply #11628 on: May 24, 2014, 01:30:32 PM » |
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SolarLune
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« Reply #11629 on: May 24, 2014, 05:33:13 PM » |
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Limbo samurai, eh? Nice art - I like that it's not pure grayscale, but rather just really dark in the foreground. I think the vignette might be a bit strong in the last pic - seems like the crates don't stick out as well as they could.
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JMickle
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« Reply #11630 on: May 26, 2014, 01:05:34 PM » |
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Panurge
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« Reply #11631 on: May 27, 2014, 01:54:34 AM » |
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A title image for my Space Cowboy Game Jam entry. The first time I've ever tried this sort of thing but farmergnome gave me some very helpful pointers.
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Landshark RAWR
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« Reply #11632 on: May 29, 2014, 11:00:07 AM » |
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« Last Edit: May 29, 2014, 03:41:35 PM by Landshark RAWR »
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saw233
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« Reply #11633 on: May 31, 2014, 08:58:52 PM » |
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Limbo samurai, eh? Nice art - I like that it's not pure grayscale, but rather just really dark in the foreground. I think the vignette might be a bit strong in the last pic - seems like the crates don't stick out as well as they could.
thanks bro, ill take a look to that!
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BoxcarRacer
TIGBaby
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« Reply #11635 on: June 04, 2014, 02:01:17 PM » |
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Working on a sequel to one of my games, so far it's going fairly well.
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SolarLune
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« Reply #11636 on: June 04, 2014, 07:56:09 PM » |
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Mapses for Gearend
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ink.inc
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« Reply #11637 on: June 04, 2014, 09:42:02 PM » |
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c u space cowboy
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Seiseki
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« Reply #11638 on: June 04, 2014, 10:56:07 PM » |
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A game about Squishing Squids...
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« Last Edit: June 04, 2014, 11:01:51 PM by Seiseki »
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