Looking really nice man, love the whole vibe, and the little touches like the pencil shavings appearing when you hit the sharpener..
One thing I'm less keen on is the way the cars appear on the track, It feels like they're floating a little and not "glued" to the road.. If that makes sense, when they turn they sort of tilt from the middle which to me looks a bit funny and makes them feel a little disconnected from the world they sit in. I'm assuming this was a stylistic choice to emphasise the 3d feel? but It makes it feel a little loose when I watch the video, whilst I actually expcet the game to be super tight
Thanks for the feedback!
It wasn't so much to emphasise the 3d, but more just trying to emulate the look of the sideways forces pushing the chassis of the cars a little when they're turning. Maybe I'll tone the effect down a bit. I still need to put a bit of ambient occlusion underneath the cars, to make them feel more grounded, maybe that'll help make it more clear that the tires are actually still touching the ground when the chassis tilts.
I actually never gave it much thought, because when I implemented the effect it looked so good when looking at it from a ground perspective, but you're totally right it does make them look a bit floaty from the top-down view. It'll look
ace in the replays, though......