abraksil
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« Reply #8200 on: November 19, 2016, 07:54:41 AM » |
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JohnyBGooD
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« Reply #8201 on: November 19, 2016, 08:52:29 AM » |
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Somewhere on Zibylon
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Shephf
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« Reply #8202 on: November 19, 2016, 11:42:11 AM » |
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Spiders can now be grabbed with gravity gun, should have done this long ago...
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weckr
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« Reply #8203 on: November 19, 2016, 02:17:55 PM » |
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there is power fantasy, and there is POWAAAAAAH fantasy
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flashgc
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« Reply #8204 on: November 19, 2016, 03:26:48 PM » |
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TheArtistJiii
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« Reply #8205 on: November 19, 2016, 08:10:28 PM » |
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Well it's still saturday on my side of the earth. So this is a little mockup of the game been working on for the past few months. Any feedback on the art direction would be greatly appreciated. I've been experimenting with different styles and so far i'm making some progress though i'm not 100% content with the way it looks.THANK YOU...
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"I'm Jiii" -Jiii
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SolS
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« Reply #8206 on: November 19, 2016, 10:18:44 PM » |
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BBreakfast
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« Reply #8207 on: November 20, 2016, 08:58:21 AM » |
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RuneStorm
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« Reply #8208 on: November 20, 2016, 07:38:03 PM » |
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(>-.-)> Indiedev <(-.-<)
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Thaumaturge
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« Reply #8209 on: November 21, 2016, 06:42:18 AM » |
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Excerpts from the third scene of my intro cutscene:
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TEETH
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« Reply #8210 on: November 23, 2016, 08:56:57 AM » |
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Well it's still saturday on my side of the earth. So this is a little mockup of the game been working on for the past few months. Any feedback on the art direction would be greatly appreciated. I've been experimenting with different styles and so far i'm making some progress though i'm not 100% content with the way it looks.THANK YOU... I like the cartoon-y style of the ship (eye?). but the haphazard lines in the background/foreground don't match.
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Pizzamakesgames
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« Reply #8211 on: November 23, 2016, 03:13:58 PM » |
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Here's a screenshot: From my little game over here.
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« Last Edit: November 27, 2016, 11:02:23 AM by Pizzamakesgames »
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26PM
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« Reply #8212 on: November 23, 2016, 04:32:22 PM » |
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UI WIP Mockup for Forgotten Passages
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“If you look for beauty, you will find it.”
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Chocomophin
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« Reply #8213 on: November 24, 2016, 05:56:44 AM » |
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Last week we launched local co-op mode for Mushroom Crusher Extreme. Here are the views of co-op in split-screen and in single-screen modes.
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alekv
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« Reply #8214 on: November 24, 2016, 07:57:12 AM » |
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My new enemy in game clickable:
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bombocracker
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« Reply #8215 on: November 24, 2016, 09:06:21 AM » |
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Working on dissolve shader for shadow objects in Night Lights.
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TheArtistJiii
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« Reply #8216 on: November 24, 2016, 10:04:03 AM » |
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Well it's still saturday on my side of the earth. So this is a little mockup of the game been working on for the past few months. Any feedback on the art direction would be greatly appreciated. I've been experimenting with different styles and so far i'm making some progress though i'm not 100% content with the way it looks.THANK YOU... I like the cartoon-y style of the ship (eye?). but the haphazard lines in the background/foreground don't match. Ha you are so right, but i've actually changed up the style quite a bit and that's actually a little robot but its a placeholder at the moment!! Thanks for the feedback.
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"I'm Jiii" -Jiii
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Cabezotta
Level 0
This is personal.
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« Reply #8217 on: November 25, 2016, 06:58:54 AM » |
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Hi there! I'm Nico from Argentina. I'm new here in tigsource! Also, i wanted to show a couple of screenshots! Hope you like them! The game is called ETHEREAL, you can see more of the game in the devblog that i just started a couple of minutes ago! https://forums.tigsource.com/index.php?topic=58821.msg1299648#msg1299648- Nico
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Nicolás Recabarren Da Dalt
I make videogames. Currently working on ETHEREAL.
Mendoza, Argentina.
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Tyrus Peace
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« Reply #8218 on: November 25, 2016, 09:17:18 AM » |
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General
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« Reply #8219 on: November 25, 2016, 12:54:50 PM » |
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