claiming pixel art being harder is kinda odd news to me :s
Claiming any medium has a difficulty is a horrible statement to begin with.
Because once again, it's not the tools that make the artist.
I think this is game is one of the many great examples of pixel art at it's best.
Pixel art is practical because every computer that runs Windows has MSPaint.
I started drawing with pixel art, without it I doubt I'd be where I am in terms of being an artist.
Pixel art was made for smaller resolutions, and as such most 2D games tend to use small resolution sized tiles.
Considering most indi-developers don't have 7 or so paid months to make a game and spend the time making HD work.
Since tiling is a hell of a lot "easier" then drawing every part of the level individually.
And non-repetitive tiling is easily accomplished using simple pixel techniques.
Now first off I'd like to know exactly what kind of pixel art you are talking about.
If you are talking about all the Cavestory carbon copy flat pixel art style, then yes I'm getting sick of it too.
But that's again to do with the artist not the medium.
And also a personal statement, not an argument that the style is bad.
If we are talking about game restrictions here, which I think we are.
Then I'd say the reasons pixel art is broadly used...
a) Resolution -16x16,32x32,64x64 sized tiles
Sure they could be drawn in photoshop and have 1000 colors in 1 single tile. :/
But I can post examples of tiling that looks way better then half the "HD" games coming out these days.
b) Time -Time is money, pixeling is an efficient animating method for sprites.
Especially considering most sprites aren't very large so them being "HD" is pretty pointless.
And personally to be honest I don't know enough about photoshop to pump any decent CG art out.
c) Pixel Control -When animating even the slightest pixel movement can break or make an animation, having full control over the pixels allows you to use color to animate as supposed to merely using "Flash" to move the object for you.
Such as sub pixel animation;
Using color to create fluid motion.
I
could not see someone doing this efficiently with flash or with photoshop for that matter.
And if they could, it would be more time consuming then pixel art, and they'd have less control.
d) Nostalgia - I know that the next 2 generations are going to have less appreciation for the simple art.
But for all of us pixel dinosaurs, we like it, we like the look of it when it's zoomed in 2x or more, we like the techniques used.
And overall I personally like it because it can be just as beautiful as any HD CG when done right.
Pixel art
IS a pretty difficult medium if you don't know what you're doing.
Anyone who doesn't know what AA, banding, Selout ect.. isn't going to be able to recognize the errors they are making compared to an experienced pixel artist who would.
Now all of that being said, do you Brocklesocks think that the new King of Fighters game is an amazing display of HD pixel art?
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/index.phpBecause personally being a pixel art elitist, I don't believe in drawing over pre-rendered and animated 3D models.
I also personally think their pixel art execution is pretty bad and lacking in technique.
What they seem to think is volume shading is really just banding out the ass.
Of course the work load is huge and the frame count ridiculous, but are these the steps needed to take pixel art to HD?
If that's the case I want nothing to do with HD art and will forever live in the small resolutions of 160x144 (gameboy)