Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #40 on: January 25, 2011, 07:54:22 AM » |
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Wow, thank you! I saw your ninja before and really liked it!!
I am trying out a couple of different looks for the game right now. One of them your ninja fits perfectly and the other one (untextured and a bit higher polycount one), it's a bit out of place in. If i use the former, I would love to use your model!
Speaking of which, I'll have some more details in the next couple of days.
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Greender
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« Reply #41 on: January 25, 2011, 09:23:18 AM » |
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Looking amazing so far. I'm expecting a very fun game as always Ivan.
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TobiasW
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« Reply #42 on: January 25, 2011, 10:04:31 AM » |
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pfft you call that a sword? Silly straight-edges subdivision. I have a deadly Banach-Tarski blade. Let me demonstrate it on this panda: No, don't do it! Swords are dangerous, ! Speaking of which, I'll have some more details in the next couple of days. Looking forward to it, looks cool so far!
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #43 on: January 25, 2011, 11:36:11 PM » |
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Started modelling some characters:
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J. R. Hill
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« Reply #44 on: January 25, 2011, 11:40:49 PM » |
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Will it be shaded like that? Cause that is beautiful.
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hi
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #45 on: January 25, 2011, 11:44:20 PM » |
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Yep! I've been falling in love with flat shading lately. There is going to be environment lighting, but it wont actually shade the model. I have some nice shader tricks up my sleeve
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ink.inc
Guest
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« Reply #46 on: January 26, 2011, 12:22:46 AM » |
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With all these people doing 3d, I'm feelin' really insecure.
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medieval
Guest
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« Reply #47 on: January 26, 2011, 04:27:31 AM » |
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The image is broken
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #48 on: January 26, 2011, 05:58:15 AM » |
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Ewps, sorry, forgot to pay my hosting. Should be a-ok now.
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godatplay
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« Reply #49 on: January 28, 2011, 09:00:28 AM » |
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Yay, another one joins the flat shading fan club You know that plus careful use of subtle gradients would be pretty awesome
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #50 on: January 28, 2011, 11:16:48 PM » |
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Made some modelling progress today. Keeping under 2K polys still and no textures.
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Inanimate
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« Reply #51 on: January 28, 2011, 11:25:30 PM » |
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I think it looks amazing without textures, but I'm sure they'll continue to astound.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #52 on: January 28, 2011, 11:27:31 PM » |
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I think I'm going to try to keep it without any textures.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #53 on: January 29, 2011, 02:57:17 PM » |
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chugging along. got him all rigged up.
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einstein
Level 0
˙uıǝʇsuıǝ uɐ ǝɹ,noʎ uǝɥʇ 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı
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« Reply #54 on: January 29, 2011, 03:05:35 PM » |
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Beautiful.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #56 on: January 30, 2011, 02:52:35 PM » |
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Making some progress on game code, but nothing that exciting to show yet. In other news, I replaced my shoddy rig with a more professional one using the amazing Rigify add-on that comes with the latest Blender beta.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #57 on: January 30, 2011, 03:36:25 PM » |
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Messing around with the new rig
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medieval
Guest
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« Reply #58 on: January 30, 2011, 03:37:22 PM » |
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god damn it you win already
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unsilentwill
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« Reply #59 on: January 30, 2011, 04:03:27 PM » |
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That is amazing, cel-shaded is the new pixel without a doubt. Makes me want to see phish's chainsamuari in a duel with him.
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