Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411526 Posts in 69381 Topics- by 58436 Members - Latest Member: GlitchyPSI

May 02, 2024, 06:39:18 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsLast Man Standing.
Pages: [1]
Print
Author Topic: Last Man Standing.  (Read 687 times)
Inzaniak
Level 0
***


Il Pazzo Pazzini!!!


View Profile WWW
« on: January 31, 2012, 01:37:33 PM »

Hi guys! I've started working about a new game called Last Man Standing.
At the moment these are the things i want to implement in my game:
  • Top-Down Shooter
  • Arena Shooter
  • Fantasy Setting
  • Procedurally Generated Weapons and Armors
  • Heroes and Achievements to unlock.

I think i will start the concept phase tomorrow.
Logged

Dakota.s
Level 0
**

Future Game Developer


View Profile
« Reply #1 on: January 31, 2012, 07:18:59 PM »

Sounds interesting, I will check back tomorrow.
Logged

Games are supposed to be art, and not simply a way to make money.
Inzaniak
Level 0
***


Il Pazzo Pazzini!!!


View Profile WWW
« Reply #2 on: February 01, 2012, 02:15:52 PM »

Gameplay:
Inspirations:

  • Dungeon Defenders
  • Castle Crushers

The gameplay will be pretty simple. You will fight in one of the X arenas, each of these with a different scenery and different enemies. The objective is to survive to multiple waves of enemies and defeat the final boss. By fighting the enemies you will found objects and gain xp.  The stronger you'll become the harder it will be to defeat the enemies, but you will also gain a better equipment. All the weapons and armors will be randomly generated.

Graphic:
Inspirations:


I think that a simple colorful graphic will be the best choice. I'll add some graphical animation to make it look cooler.

Sound and Music:

Still thinking about it. I think i'll use some Retro music.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic