So let's say you're wanting to make something like Wizardy, The Bard's Tale, or the like; something very much like what
Mr. Silva is doing right now. Let's also say that you'd like your levels to be both proceedurally generated, and deformable: imagine exploring a Nethack level from first-person rather than top-down, essentially. It's also not going to be real-time, so you need the engine to be able to pop up a turn- and menu-based combat interface on occasion. To top it all off, whilst you're pretty comfortable with scripting, the idea of coding up the 3d dungeon environment makes you cry and question your fitness to live.
Also, you want this to be natively cross-platform if at all possible, but at least playable in OSX, which rules out Game Maker (for now).
So.. where would one turn to for this? Unity seems simultaneously excessively powerful for the need (specifically the 3D environment) and also ill-suited (in the turn-based movement and RPG department). Game Maker, as mentioned, is Windows-only at the moment. I've found ZERO examples of this kind of game in scripting language game sites like pygame. I feel like the dungeon display/environment is the big stumbling block here and I'm just not sure what to do. =/