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Raku
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« Reply #28661 on: December 06, 2014, 10:17:14 AM » |
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I love those cards. tasteful use of such a limited palette! Also unrelated, here's some fishbonez
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Torchkas
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« Reply #28662 on: December 06, 2014, 11:14:31 AM » |
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Are the knight and rogue supposed to look like screaming walruses? The style is good though, those just look kinda weird. I'd also say the arms and legs look kinda scrawny.
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« Last Edit: December 06, 2014, 11:46:50 AM by Torchkas »
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vaaasm
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« Reply #28663 on: December 06, 2014, 02:08:20 PM » |
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nice skulls guys! skulls are always fun to do in pixel art also, unrelated to skulls, I made these two today
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Miguelito
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« Reply #28664 on: December 06, 2014, 02:37:13 PM » |
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I made a, uh, pink skull for an unrealized jam project. Edit: Gee, this is pretty harsh on the eyes after keo's muted and serene card artworks.
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« Last Edit: December 06, 2014, 02:45:41 PM by Miguelito »
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(← new art twitter)
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Rat Casket
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« Reply #28665 on: December 06, 2014, 03:08:29 PM » |
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miguel
fuck
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Robotwo
Level 2
I'm a complicated being after all
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« Reply #28666 on: December 06, 2014, 09:25:31 PM » |
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Did whatever this is
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What we are is simply a stepping stone to what we can become
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Ingenoire
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« Reply #28668 on: December 07, 2014, 12:42:59 AM » |
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Did whatever this is Looks like a pooka from Odin Sphere crossed with Jafar's lair and with some creepypasta horror elements to it. I'm loving it.
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Eldboll
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« Reply #28669 on: December 07, 2014, 06:39:31 AM » |
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So much character <3 Robotwo, whatever it is I love it. The distortion effect on the top of the head takes it to the next level, beyond space! Here's some enemies from the second temple in Secrets of Grindea, the Temple of Seasons. Probably took me longer to put the reel together than the actual animations took.
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s-spooky g-g-ghosts
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« Reply #28670 on: December 07, 2014, 09:48:55 AM » |
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@Eldboll Woah, my jaw has dropped
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Conker
Guest
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« Reply #28671 on: December 07, 2014, 09:52:23 AM » |
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Those are great
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Swifty
Level 2
Must Keep Walking.
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« Reply #28672 on: December 07, 2014, 01:49:59 PM » |
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First batch of Hero designs for Elontrias:
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gimymblert
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« Reply #28673 on: December 07, 2014, 02:04:24 PM » |
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That's cool sprites!
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Sik
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« Reply #28674 on: December 08, 2014, 03:58:29 AM » |
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Here's some enemies from the second temple in Secrets of Grindea, the Temple of Seasons. Probably took me longer to put the reel together than the actual animations took. Great =O Can I just ask for one thing though? Make sure they aren't only distinguished by color. I mean of course this isn't the case of the sprites here (the weapon immediately gives it away), just make sure you don't make that mistake elsewhere like in the interface or dialogue (mentioning the color is OK, just make sure there's more than it - the weapon itself would be a good candidate). EDIT: er wait, enemies (yes, just realized), so less likely to cause issues. Still, may want to take that into account e.g. if there's hint text or something like that.
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Ellian
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« Reply #28675 on: December 08, 2014, 05:34:38 AM » |
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Can I just ask for one thing though? Make sure they aren't only distinguished by color.
Just adding a quick note: If you have multiple enemies only distinguished by color, make sure it works for colorlind people too~ (says the guy who just made a Ludum Dare entry based on colors and who totally disregarded the issue)
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mono
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« Reply #28676 on: December 08, 2014, 05:38:22 AM » |
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game backdrop
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shellbot
Guest
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« Reply #28677 on: December 08, 2014, 06:28:50 AM » |
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I did a little pixel art practice. I'm working on shading, which I am currently crap at :/
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Ingenoire
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« Reply #28678 on: December 08, 2014, 01:02:04 PM » |
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Pixel art progression? Left is oldest, right is newest.
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Canned Turkey
Guest
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« Reply #28679 on: December 08, 2014, 01:52:16 PM » |
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Pixel art progression? Left is oldest, right is newest. I think right is best for method, but the middle one has the most character.
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