Hi again. Good you got someone to playtest for you! Playtesting is one of the most important tools you have when making a casual game. You need to know exactly what kind of reaction you will get from the player in every situation and really pollish away any possible annoyances to an extreme minimum. Seeing how your game will be downloadable, it will need to be much better and smoother than anything the casual gamer can find in a browsergame (to compensate for the additional hassle of buying->downloading->installing).
Still, I would advice you against hireling playtesters at this stage. Real betatesting is something you'll need once you have a core gameplay you feel fairly confident about. They should help you work out the last, few quirks. Right now you know that you have problems and you have an idea about what to do. Once you have a fix, it should be enough to let your wife or a friend try it to find out if it works at all.
And you really shouldn't be spending any money at this stage. I don't want to come off as too negative, but I hope you're not counting on making any money off of this. You are competing on an overpopulated market against people who have made it a science to churn out well-polished casual games. Hopefully you are just doing what most of us are doing here - making games because you love making games. Any money should be treated as a nice bonus. But I've got the feeling that once you start spending, you will feel the need to "make it back", which will take the fun out of it all.
Now I just need to nag some more
If you are aiming for the casual audience, you should really take Massena's earlier advice. This is probably the most relevant thing said in this entire thread:
- Execution - This sort of games (bowling simulators et al) depend heavily on very well thought out, polished, intuitive control schemes
I'm not sure what I need to tell you to convince you that we know what we are talking about
I may be a more skilled gamer than most casual players, but I often play several hours of casual flash games every day. I think it has given me the ability to know what feels enjoyable and intuitive and what the general person seems to enjoy. Additional proof regarding the controls: Wii.
Sorry to bring up the controls again, but I think it would be misleading to give you any other feedback. My feedback is: it's not enjoyable to play at the moment. My identification of the main problem: The controls.
But, hey. I'm not even sure why I'm investing so much of myself in this. Aren't I supposed to be working on my own stuff?
:D
Good luck again!