Ok, we tried this the other day. At first we thought it was just a kind of neat most-efficient-path wins game. But it's actually more interesting, because you have to balance an efficient path with maneuvering to bury your opponent and not get buried.
Some thoughts:
We didn't know gravity was going to effect free standing dirt and it took us a little while to figure out why we were getting crushed.
Love the music. Reminds me of In the Hall of the Mountain King.
I think the people I was with were a little turned off by the degree of similarity in the visuals to Spelunky. Which is too bad. The art is really well done! It all fits together well. It just comes off as a Spelunky clone. The message it sent us was, "Like a cheap knockoff of your favorite name brand, I am inferior in every way to the original you know and love. My gameplay is going to be just as unoriginal." Which couldn't be further from truth. You've got some really interesting and unique gameplay! You just need graphics to match it. And I know you can do it because the pixel art is really good!
Well, that was our impression anyway. Thanks for making the game!
Thanks for the kind words! I'm glad you enjoyed the game. I must admit that art is the facet of game-making I'm least comfortable with and that I did draw heavily on Spelunky.
The original plan was to have a tutorial explaining the falling dirt mechanic; without the fall being animated it can be confusing to those who don't know what's going on. But, as most plans do, this one got scraped in favour of actually finishing the damn thing
Again, thanks for the feedback!