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TIGSource ForumsCommunityDevLogsBlade of Victory (v0.4 available !)
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Author Topic: Blade of Victory (v0.4 available !)  (Read 6113 times)
tchassin
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« on: January 15, 2012, 07:38:20 AM »


What kind of game is it ?
Blade of Victory is basically a turn-based RPG, in which the player control a small party (3 characters, available from the start, that cannot be changed). It will feature all the classical RPG stuff ( experience, items to pick up, side quests ...), achievements and foxmen.

Who is working on it?
Four people are working on this project: Lucille "Zourp" Tachet, Goulwen "Weltallxwz" Mintec, Quentin "TKen" Tran and myself, Thomas "Bonhomme" Chassin.
We are students at EPITA, a French IT school, and this game is our major development project, which means that failure is not an option: this game WILL be finished by June.

What is it about ?
In this game, the player follows Victoria's story. Victoria is the king of Danarius elder daughter and commander in chief of the Danarian army.
The game takes place after the fall of the Danarian kingdom, invaded by the Nerians. Victoria, left for dead on a battlefield, is rescued by Oswald, a young noble who used to serve in the Danarian army as a lieutenant, and was spared because of his half-Nerian blood. To escape enemy patrols, Oswald hides in a forest near the battlefield, carrying Victoria on his back, where he meets Cornelius, a foxman druid who heals Victoria.
When Victoria wakes up, she learns that her country as fallen, her father was killed, and that Duke Onyx, the general who lead the campaign against Danarius, plans to marry her sister Louise to legitimate his power over the kingdom, and decides to infiltrate her father's castle and kill Onyx to free her country. Oswald, who has sworn to serve the Danarian royal family, and Cornelius, who fights for his people, hunted by the Nerians, join her in her quest for revenge.

What has been done so far ?
Right now, the basics of the game have been implemented. Maps are loaded properly, fights are implemented (although the player cannot control the party yet)and monsters are randomly generated.
Exams are coming up, so the game is kinda paused, but in a few weeks we'll start to work on the second version, which will be released by the end of February.

What tools are you using ?
This project has to be coded either in CAML or C#; we chose C# because of reasons.
We are using Microsoft Visual Studio 2010 and the Framework XNA4.0.

Do you have a website ?
Yes, we do have a website, but it's in French (We're working on an English version). A demo is available there, but it's also in French (and We're also working on it).

What does it looks like ?


Dialog with a NPC


Take this, evil slime !

These are screenshots from the first version, released two weeks ago. They do not look so good because the game has to be presented four times, and the note of the presentation depends on what has changed since the previous one, so I'm improving the graphics little by little. I'm currently changing every single sprite in the game (again, exams are not helping), so I'll post screenshots later.
« Last Edit: June 24, 2012, 01:36:26 PM by tchassin » Logged

tchassin
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« Reply #1 on: January 30, 2012, 11:42:59 AM »

Exams are over, it's dev time !
We're recoding everything because the previous version was pretty much slow and buggy, and some things had been rushed before the presentation, and would have been a pain to modify.
The inventory is also being worked on, as well as a pause menu.

Also, here is a preview of the new look of the game (still working on it):



The website should (probably) be available in English before the end of the week, and a Eglish build may follow.

Coming soon:
- User controlled battles
- Spells
- Experience and levels
« Last Edit: January 30, 2012, 01:06:47 PM by tchassin » Logged

happymonster
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« Reply #2 on: January 30, 2012, 11:44:50 AM »

I like the new look!
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Windybeard
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« Reply #3 on: January 30, 2012, 12:17:55 PM »

The new look looks really good, keep it up, i love RPG's in all forms!
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Dakota.s
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« Reply #4 on: January 30, 2012, 12:50:55 PM »

It looks really cool, keep up the good work.
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« Reply #5 on: January 30, 2012, 06:57:40 PM »

Nice job on the new look, definitely more appealing.
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tchassin
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« Reply #6 on: January 31, 2012, 12:56:48 PM »

Thanks for all the nice feedback ! I think the character still needs a little more contrast for a better readability.

Done today:
- stared at an empty class for 30min, wondering what I meant to do with it.
- deleted the class.
- re-created the class after remembering what it's purpose was  Facepalm
- finished the physical engine (it's still a bit rough)
- messed up the last build ( old and new files mixed  Epileptic)
- did some concept art, changed my mind for the tenth time.
- scanned a few sketches, should I had some color or just post the the way they are ?

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tchassin
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« Reply #7 on: February 01, 2012, 02:21:18 PM »

Done Today:
- Tried to paint over a slime sketch.
- Worked on the map loading process.
- Implemented battle entities
- Started thinking of a way to store level data.
- Yelled at people to get work done. Successfully  Evil.
- Did some research on dresses and armor for the main character.
- Done some minor improvement.

Slime mentioned above:


The process is being quite time-consuming, I think I'll mostly dump sketches
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tchassin
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« Reply #8 on: February 03, 2012, 02:21:51 PM »

Done today:
- Found out I can't draw dresses. I won't give up.   Hand Pencil Cool
- Got more work done on the inventory by yelling on teammates.
- Defined the data storage system.
- More minor improvements.
- Started fixing previous build for an English translation.
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tchassin
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« Reply #9 on: February 04, 2012, 04:12:52 PM »

Done today:
- Successfully built for the first time. It's still the default blue scree, though.
- Started adding data loading function EVERYWHERE.
- Started implementing battles.
- Worked on the map loading process.
- Did some sketches, it's getting better.
- Did some research on various inventory and experience system.
- Added experience and level up system to the game. I decided to implement a group leveling system, since you can't switch characters, and well, even if you pass out in the midst of battle, you still learn something.

Translation is still in progress... Our website manager is working hard on the inventory.
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agersant
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« Reply #10 on: February 04, 2012, 05:23:16 PM »

The foliage in the latest mockup looks great, good job =)
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tchassin
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« Reply #11 on: February 05, 2012, 02:08:31 PM »

Done today:
- A convenient solution to make a bi-lingual website has been found by our web developer, expect something soon !
- Eventually managed to load and display a map.
- Implemented random enemy generation.
- Implemented enemy respawn.
- Fixed many bugs.
- Found some bugs in the map editor and pointed them out to the editor developer.
- Implemented scrolling.
- Forgot to scan concept arts  Facepalm

@agersant: thanks ! I'll try to make the rest look as good.
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tchassin
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« Reply #12 on: February 07, 2012, 03:07:53 PM »

Done today:
- English website online. It's translation time everyone !  Beer!
- Did some art. I think I'll just do some basic coloration before posting it.
- Recoded animation and basic AI. Monsters now roam around and attack you when you are too close.

Pierre Guyot suggested me to focus on the mountain aspect of the game to make it more coherent, and I adjusted the design. The country is now smaller, with more mountains, pine forests, small towns in valleys, with hight towers and narrow houses.
The general atmosphere is getting darker, so I think I will make the sprites less saturated and possibly more realistic in the future (I'm not going for a fully realistic design, though). Noir
« Last Edit: February 20, 2012, 03:17:47 PM by tchassin » Logged

tchassin
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« Reply #13 on: February 20, 2012, 03:10:51 PM »

Done the pas few days:
-BEEN F***IN' SICK
-Map editor is finished.
-Data management works properly.
-Fixed quite a few bugs.
-Worked on sprites.
-Worked on the UI.
-Settings are now loaded when the game is launched and saved when exited.
-Started implementing the battle AI.

Presentation 2 being in 8 days, expect more updates and the first release with some kind of gameplay. We go for victory !
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tchassin
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« Reply #14 on: February 23, 2012, 05:51:30 PM »

Done Today :
-Run into a shitload of bugs and fixed most of them.
-Finished the IA.
-Implemented spells.
-Fixed pretty much everything in the content loading.
-I Accidentally a few unidentified bugs.
-Worked on collisions.

The hero will now move on a grid rather than freely. I makes the collisions cleaner, clearer (and easier !) and it will help implementing quite a few things in the future. My point is that if I were not to use a grid system, I'd probably have to implement some sort of pathfinding that would detect the nearest edge of the collide box and then move toward it to circumvent the collided object, or make some kind of "round" collisions on the edges tho smooth the whole thing. I can do the first, but I just hate this system because it takes like forever to face any sign, npc or treasure chest, and I just have no idea on how to code the latter.
Also, 5 days left. Time is running looooooow  Crazy
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tchassin
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« Reply #15 on: February 24, 2012, 04:00:24 PM »

Done today:
-Fixed tons of bugs.
-Enabled user to control the party during battles (comes with a screenshot)!!!

(yeayh, that's just debug, but it works !)
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tchassin
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« Reply #16 on: February 25, 2012, 07:37:30 PM »

Done Today:
-Fixed some other tons of bugs.
-Implemented UI stuff.
-Implemented the first real map.
-Added spell choice in battle.
-Implemented damages/heal over time.
-Animated the cursor.


"STAB HIM IN THE BACK !!!"


("Brulure" is the spell name, and "5" the mana cost in case you wonder)
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tchassin
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« Reply #17 on: March 01, 2012, 08:24:13 AM »

Presentation 2 is now over !
We still need to fix a few things before posting a demo (the translation doesn't work well right now), but here are a few screenshots from the game.


Foxmen village ! (a bit empty right now)


An intense battle

Also the English website is online !
You can visit it here : http://english.bladeofvictory-sl.com
(PM if you find any mistakes)
« Last Edit: March 01, 2012, 08:35:45 AM by tchassin » Logged

tchassin
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« Reply #18 on: March 10, 2012, 11:03:04 AM »

Now that everything works properly, the demo as been released !
It's available here:http://www.bladeofvictory-sl.com/wp-content/uploads/2012/03/BladeOfVictory_2.rar
If the game does not lauch properly, it means you need to download and install both Microsoft .NET Framework 4 and  Microsoft XNA Framework Redistributable 4.0.

Feedback is welcome !
« Last Edit: March 10, 2012, 11:15:20 AM by tchassin » Logged

CEDE
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« Reply #19 on: March 13, 2012, 12:29:05 PM »

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