What kind of game is it ?Blade of Victory is basically a turn-based RPG, in which the player control a small party (3 characters, available from the start, that cannot be changed). It will feature all the classical RPG stuff ( experience, items to pick up, side quests ...), achievements and foxmen.
Who is working on it?Four people are working on this project: Lucille "Zourp" Tachet, Goulwen "Weltallxwz" Mintec, Quentin "TKen" Tran and myself, Thomas "Bonhomme" Chassin.
We are students at EPITA, a French IT school, and this game is our major development project, which means that failure is not an option: this game WILL be finished by June.
What is it about ?In this game, the player follows Victoria's story. Victoria is the king of Danarius elder daughter and commander in chief of the Danarian army.
The game takes place after the fall of the Danarian kingdom, invaded by the Nerians. Victoria, left for dead on a battlefield, is rescued by Oswald, a young noble who used to serve in the Danarian army as a lieutenant, and was spared because of his half-Nerian blood. To escape enemy patrols, Oswald hides in a forest near the battlefield, carrying Victoria on his back, where he meets Cornelius, a foxman druid who heals Victoria.
When Victoria wakes up, she learns that her country as fallen, her father was killed, and that Duke Onyx, the general who lead the campaign against Danarius, plans to marry her sister Louise to legitimate his power over the kingdom, and decides to infiltrate her father's castle and kill Onyx to free her country. Oswald, who has sworn to serve the Danarian royal family, and Cornelius, who fights for his people, hunted by the Nerians, join her in her quest for revenge.
What has been done so far ?Right now, the basics of the game have been implemented. Maps are loaded properly, fights are implemented (although the player cannot control the party yet)and monsters are randomly generated.
Exams are coming up, so the game is kinda paused, but in a few weeks we'll start to work on the second version, which will be released by the end of February.
What tools are you using ?This project has to be coded either in CAML or C#; we chose C# because of reasons.
We are using Microsoft Visual Studio 2010 and the Framework XNA4.0.
Do you have a website ?Yes, we do have a website, but it's in French (We're working on an English version). A demo is available there, but it's also in French (and We're also working on it).
What does it looks like ?Dialog with a NPC
Take this, evil slime !
These are screenshots from the first version, released two weeks ago. They do not look so good because the game has to be presented four times, and the note of the presentation depends on what has changed since the previous one, so I'm improving the graphics little by little. I'm currently changing every single sprite in the game (again, exams are not helping), so I'll post screenshots later.