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TIGSource ForumsCommunityDevLogsBellare Terris - online RISK and stuff
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Author Topic: Bellare Terris - online RISK and stuff  (Read 1402 times)
Kurt
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« on: May 18, 2012, 09:30:04 PM »

My friends and I made up a game (which I happened to name) called Bellare Terris which is basically Risk but with more customization. It uses turns I suppose and we play with dice. I'm going to be making it into an actual game.



Here you can select up to 3 territories. You'll have the chance to rename the territories at some point, but it'll cost you some nation points (basically stuff you gain every turn based on how many territories you have, and you can use this to make decisions etc.) You can also play during different eras (pre-1900s, 1900, 1960s, 2000s, future) which will change the map appearance and territories and what you can do. For example you can't build laser technology in pre-1900s but you can vaporize people in the future.
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DustyDrake
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« Reply #1 on: May 18, 2012, 09:37:21 PM »

I miss read this as Bellare Tetris, so I was very confused when I saw a Risk based game.

Sounds good though, my uncle and I love Risk.
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Kurt
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« Reply #2 on: May 18, 2012, 09:39:05 PM »

Haha, Bellare Terris is actually Latin for Warring Countries.
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Quarry
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« Reply #3 on: May 18, 2012, 10:39:45 PM »

Bellare Tetris...
Bellare Terris!!!

Well, I'll be playing this just for ASCII grafix
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Pishtaco
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« Reply #4 on: May 19, 2012, 02:06:28 AM »

Haha, Bellare Terris is actually Latin for Warring Countries.

I don't think so - if it means anything, surely it's something like "to fight against countries". Perhaps you want "Terrae bellantes".

(And I *think* that "terra" means country more in the sense of "piece of land" rather than "state".)
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emacs
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« Reply #5 on: May 19, 2012, 07:09:50 AM »

Terra is more like earth or ground, ex. terracotta statues.
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Kurt
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« Reply #6 on: May 19, 2012, 07:32:30 AM »

Thanks for the corrections, damn Google Translate.  Facepalm I think the translation makes sense either way, so whatever works.

Today I work on actual things! Like renaming, working with your population, etc.
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Quarry
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« Reply #7 on: May 19, 2012, 07:45:16 AM »

I also guess you are using Slick2D, right?
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Kurt
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« Reply #8 on: May 19, 2012, 09:06:59 AM »

I also guess you are using Slick2D, right?

Indeed I am.
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Kurt
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« Reply #9 on: May 20, 2012, 02:29:20 PM »

Tried to make a bare-bone server using sockets, but it didn't work. Entire game froze when I tried to read ints. I guess I should try to find a tutorial for that one day.
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saint11
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« Reply #10 on: May 20, 2012, 02:43:00 PM »

Long live ASCII  Cool
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Kurt
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« Reply #11 on: May 22, 2012, 06:17:10 PM »



You can choose your countries' government types (which take longer turns to decide governmental decisions based on the government) or change the names of the countries. Also, their populations are small when they start out. Every turn they can either lose or gain populants based on a 10 sided simulated die roll.



And actions. They don't do much yet.
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