jmakegames
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« Reply #3440 on: February 09, 2015, 03:59:59 PM » |
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In the meantime, have some new Crown animations: Looks great!
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noumenus
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« Reply #3441 on: February 09, 2015, 04:01:14 PM » |
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Those swishes are beautiful
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Miziziziz
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« Reply #3442 on: February 09, 2015, 07:33:53 PM » |
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working on my old LD30 entry:
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gimymblert
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« Reply #3443 on: February 09, 2015, 07:51:10 PM » |
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Holy shit 3d game as if it was a 4d projection but for 3d, mindblewn
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SolarLune
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« Reply #3444 on: February 09, 2015, 09:53:57 PM » |
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Eh? It just seems like it's normal 3D. The game seems like it revolves around sliding the red part around on just 2 axes so far (X and Y).
@Miziziziz - Looks like a good base for a puzzle game. Nice work.
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Derqs
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« Reply #3445 on: February 10, 2015, 07:00:26 AM » |
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mann I wish I could animate like some of you.. This dragon looks so derpy now
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Miziziziz
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« Reply #3446 on: February 10, 2015, 07:29:58 AM » |
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@SolarLune thanks! Yeah, the red follows you on the y axis and the blue follows you on the x axis @Gimym JIMBERT I have no idea what that means, but it sounds cool
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aamatniekss
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« Reply #3447 on: February 10, 2015, 07:30:59 AM » |
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A rough concept for water level boss.
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ANtY
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« Reply #3448 on: February 10, 2015, 07:50:16 AM » |
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oh god, is that a giant penis-kemono ?
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aamatniekss
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« Reply #3449 on: February 10, 2015, 08:02:14 AM » |
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Oh come on, how did I not notice the penis resemblance. -.- I will atleast change the colour scheme.. -.- xD
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Torchkas
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« Reply #3450 on: February 10, 2015, 08:19:31 AM » |
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I really dig that cinematic slow-motion.
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siskavard
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« Reply #3452 on: February 10, 2015, 05:17:51 PM » |
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jmakegames
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« Reply #3454 on: February 11, 2015, 07:15:07 PM » |
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Implemented some basic NPCs into my current project! On a related note; does anyone know why GifCam sometimes renders captures a little slower? I used the same delay settings but this gif has come out a little slower than my last...
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The Translocator
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« Reply #3455 on: February 12, 2015, 05:34:51 PM » |
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I made this a few days ago. I'm not planning on having these types of bullet-spam rooms in the main game but they'll certainly make interesting bonus levels or a hard mode... Edit: Forgot the gif.
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Geti
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« Reply #3456 on: February 12, 2015, 07:22:12 PM » |
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Is there a reason your head looks so much like a bullet? I'd swap up the colour of the bullets to a nice complementary orange (or yellow) if not, looks like its a bit of a pain to read (and very monochromatic atm).
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Rotondo
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« Reply #3457 on: February 13, 2015, 12:56:39 AM » |
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Been a while since I posted in this thread, but check out the new improved destruction effect in my game. The pixels now bounce off of walls and are generally more lively than before.
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ANtY
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« Reply #3458 on: February 13, 2015, 07:51:59 AM » |
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AlexVsCoding
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« Reply #3459 on: February 13, 2015, 09:04:06 AM » |
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Putting together a gif of all of the written comments from expos and events I've taken Narcissus to. Kind of nice to reflect on development on the night before release (No pun intended).
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