What struck me the most is the sense of scale and world you've achieved with a 2D side-scroller.
Also, the dev log is a pleasure to read, with all the design thoughts, feedback, mistakes, and corrections you're sharing.
Thanks!
Whoa bringing this post back from the grave XD. Thanks for the comments!
Yeah the game is pretty ambitious , its a very challenging game to make. Getting the combat down took a very long time and making giant creatures is also a very complex process. There are just so many different systems and so much content, thankfully we are already past the hard part of development. Most of our design is now pretty solid we just need to keep working on it. About 50% complete on it now!
That being said I'm sure we are underestimating how long the last 10% will take.