Tadakuni Amano
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« on: April 02, 2012, 01:46:28 PM » |
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"What if the pause button was a weapon? Until developers think outside the box we’re going downhill." A run and jump platformer in which pausing the game will cause your player to maintain momentum. Made in 48 hours for MolyJam 2012. Download - http://www.whatwouldmolydeux.com/display.php?GameID=141
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brettchalupa
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« Reply #1 on: April 02, 2012, 02:13:55 PM » |
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Awesome. I just played it, and the game has a ton of charm. Loving the music, is there anyway to get the track(s)? I thought it'd be fun to post it on Free Where!
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« Last Edit: April 02, 2012, 02:24:32 PM by Brett Chalupa »
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Noyb
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« Reply #2 on: April 02, 2012, 06:47:08 PM » |
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Love the aesthetics and implementation of the concept, but holy hell is this beyond my skill range. I gave up at the "WHAT ARE YOU?" level.
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #3 on: April 02, 2012, 10:32:40 PM » |
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Really digging the style of this, but I cant get very far
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Geoffrey
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« Reply #4 on: April 03, 2012, 05:02:28 AM » |
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Finished ! It's a great game, with a concept you clearly have to dig ! Maybe with Braid-like puzzles ? The "What are you ?" level is hard, but it's worth keep trying edit : oh yeah and the music is really cool
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brettchalupa
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« Reply #6 on: April 03, 2012, 03:37:25 PM » |
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Billtron
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« Reply #7 on: April 03, 2012, 04:02:22 PM » |
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Tadakuni,
This turned out incredibly well. My music, and your games are best friends.
Great Job!
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Tadakuni Amano
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« Reply #8 on: April 04, 2012, 06:22:04 PM » |
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Tadakuni,
This turned out incredibly well. My music, and your games are best friends.
Great Job!
I agree! Thanks for providing such a fitting soundtrack!
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sergiocornaga
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« Reply #9 on: April 05, 2012, 06:46:17 AM » |
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This is an amazing game, but probably too hard for me to complete. I'd love to check out the source if you're willing to share?
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Ninja Dodo
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« Reply #10 on: April 05, 2012, 08:30:23 AM » |
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Nice! I like the smiting/time extend levels. Harsh but fun. Maybe some of the hitboxes and timings (especially on the falling rocks) could have been more generous though... or have a margin of error if you press pause and move at the same time: like for a millisecond it detects you moved (and keeps momentum) even if you technically pressed pause first... Curious what you think of our game (we used the same tweet).
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« Last Edit: April 05, 2012, 11:25:47 PM by Ninja Dodo »
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ithamore
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« Reply #11 on: April 07, 2012, 09:28:55 PM » |
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That was fun and challenging. Thanks for making the game.
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Please help TimW, a longtime promoter of indie gaming everywhere and an old friend of TIGSource, to write about indie games full-time.
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harkme
Level 1
Surprise!
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« Reply #13 on: April 08, 2012, 04:51:40 PM » |
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Whew, just beat the game. Took 49 lives and six minutes. Awesome game!
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Tadakuni Amano
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« Reply #14 on: April 10, 2012, 11:36:14 PM » |
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Thank you for all the feedback! Curious what you think of our game (we used the same tweet). I'll check it out now!
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