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TIGSource ForumsCommunityTownhallPause Ahead - by the creator of Tower of Heaven, MolyJam 2012
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Author Topic: Pause Ahead - by the creator of Tower of Heaven, MolyJam 2012  (Read 2200 times)
Tadakuni Amano
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« on: April 02, 2012, 01:46:28 PM »



Quote
"What if the pause button was a weapon? Until developers think outside the box we’re going downhill."

A run and jump platformer in which pausing the game will cause your player to maintain momentum. Made in 48 hours for MolyJam 2012.

Download - http://www.whatwouldmolydeux.com/display.php?GameID=141
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brettchalupa
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« Reply #1 on: April 02, 2012, 02:13:55 PM »

Awesome. Smiley

I just played it, and the game has a ton of charm.  Kiss Loving the music, is there anyway to get the track(s)?

I thought it'd be fun to post it on Free Where!
« Last Edit: April 02, 2012, 02:24:32 PM by Brett Chalupa » Logged
Noyb
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« Reply #2 on: April 02, 2012, 06:47:08 PM »

Love the aesthetics and implementation of the concept, but holy hell is this beyond my skill range. I gave up at the "WHAT ARE YOU?" level.
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Vice President of Marketing, Romeo Pie Software
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« Reply #3 on: April 02, 2012, 10:32:40 PM »

Really digging the style of this, but I cant get very far  Cry
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Geoffrey
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« Reply #4 on: April 03, 2012, 05:02:28 AM »

Finished ! It's a great game, with a concept you clearly have to dig ! Maybe with Braid-like puzzles ?
The "What are you ?" level is hard, but it's worth keep trying NinjaHand Thumbs Up Right

edit : oh yeah and the music is really cool Smiley
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Tadakuni Amano
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« Reply #5 on: April 03, 2012, 03:32:31 PM »

Awesome. Smiley

I just played it, and the game has a ton of charm.  Kiss Loving the music, is there anyway to get the track(s)?

I thought it'd be fun to post it on Free Where!
http://soundcloud.com/billkiley/perfect-stranglers-1
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brettchalupa
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« Reply #6 on: April 03, 2012, 03:37:25 PM »

Awesome. Smiley

I just played it, and the game has a ton of charm.  Kiss Loving the music, is there anyway to get the track(s)?

I thought it'd be fun to post it on Free Where!
http://soundcloud.com/billkiley/perfect-stranglers-1

Thank you!
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Billtron
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« Reply #7 on: April 03, 2012, 04:02:22 PM »

Tadakuni,

This turned out incredibly well. My music, and your games are best friends.

Great Job!
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Tadakuni Amano
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« Reply #8 on: April 04, 2012, 06:22:04 PM »

Tadakuni,

This turned out incredibly well. My music, and your games are best friends.

Great Job!
I agree! Thanks for providing such a fitting soundtrack!
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sergiocornaga
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« Reply #9 on: April 05, 2012, 06:46:17 AM »

This is an amazing game, but probably too hard for me to complete. I'd love to check out the source if you're willing to share?
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Ninja Dodo
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« Reply #10 on: April 05, 2012, 08:30:23 AM »

Nice! I like the smiting/time extend levels. Harsh but fun. Maybe some of the hitboxes and timings (especially on the falling rocks) could have been more generous though... or have a margin of error if you press pause and move at the same time: like for a millisecond it detects you moved (and keeps momentum) even if you technically pressed pause first...

Curious what you think of our game (we used the same tweet). Smiley
« Last Edit: April 05, 2012, 11:25:47 PM by Ninja Dodo » Logged

ithamore
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« Reply #11 on: April 07, 2012, 09:28:55 PM »

That was fun and challenging. Thanks for making the game.
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Soulliard
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« Reply #12 on: April 08, 2012, 12:40:11 PM »

This game has what I like to call "Stickerbrush Symphony Syndrome". Where the only thing stopping me from throwing my computer in frustration is the awesome music.

It is a very good game, though. Just way too hard for my feeble skills.  Hand Thumbs Up Left Screamy Hand Thumbs Up Right
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harkme
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« Reply #13 on: April 08, 2012, 04:51:40 PM »

Whew, just beat the game. Took 49 lives and six minutes. Awesome game!
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Tadakuni Amano
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« Reply #14 on: April 10, 2012, 11:36:14 PM »

Thank you for all the feedback!
Curious what you think of our game (we used the same tweet). Smiley
I'll check it out now!
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