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TIGSource ForumsDeveloperPlaytestingDusty Revenge: 2D Beat'em Up with Unique Support Characters Mechanics
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Author Topic: Dusty Revenge: 2D Beat'em Up with Unique Support Characters Mechanics  (Read 1027 times)
cocacough
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« on: September 30, 2012, 08:25:59 PM »

Hi all,

I am from indie games studio in Singapore. We have been working on this project for quite some time, coming to 2 years now.



Dusty Revenge is a 2D Beat'em Up with Unique Support Characters Mechanics. Players controls the main characters to chain combos to attack enemies. At the same time, he can call his allies for help. There is a heavy arms/ artillery support and also a sharpshooter support.

More information can be found at the website. http://dustyrevenge.com

The trailer of the game can be found here. http://dustyrevenge.com/videos.html

Screenshots are here. http://dustyrevenge.com/images.html

I am looking to hear from comments and feedback from you all. I have previously posted at reddit's Gamedev and have received comments which we were able to implement.  Play testing were also conducted last month and a lot of the suggestions from those sessions have been implemented as well. Therefore, I am looking for more feedbacks from different channels.

I am also happy to answer and questions that you might have.
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Quicksand-S
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« Reply #1 on: September 30, 2012, 08:45:22 PM »

The art looks incredible. The walking/running movement looks...slippery. The animations don't seem to flow together that smoothly, but that seems like it might be a design choice: sudden power rather than fluidity.

At this stage of development, guessing about these things doesn't seem particularly helpful. I could be of more help if I could try it out.
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DustyDrake
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« Reply #2 on: September 30, 2012, 09:14:13 PM »

Wait, why do I want revenge?

The game looks amazing, though.
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cocacough
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« Reply #3 on: October 08, 2012, 01:49:44 AM »

The art looks incredible. The walking/running movement looks...slippery. The animations don't seem to flow together that smoothly, but that seems like it might be a design choice: sudden power rather than fluidity.

At this stage of development, guessing about these things doesn't seem particularly helpful. I could be of more help if I could try it out.

Thanks!

We fixed the running being slippery part. A lot of people feedback on that! As for how the animations don't flow, it's part design choice, part limitations.

Unfortunately, we can't provide a demo at this point. Files are huge and it's messy still, with optimization in progress.
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cocacough
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« Reply #4 on: October 08, 2012, 01:51:59 AM »

Wait, why do I want revenge?

The game looks amazing, though.

Hey, the story opening tells why. The voiceover is not in yet, but that gives a good idea still. Someone kill your girlfriend, cliche I know, but sometimes cliche works (well, I hope)
http://dustyrevenge.com/videos2.html

And thanks for saying the game looks amazing! If you like what you see, do vote for us at Greenlight. http://steamcommunity.com/sharedfiles/filedetails/?id=97178310
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