@Surt that could be really slick, actually. Gonna need some sort of Z buffering though >_<
@SolarLune cheers
the aim is to make actual use of the voxels.
I might have to hassle lexaloffal re: performance tricks as I'm having some trouble reading the map into the display without horrendous lag. I kinda want to pump out a simple game with it before getting too involved with the tech though.
@Andy I'm thinking of having re-use of building materials to get around (constructing bridges or steps) as well as lock/key kinda stuff. I want to produce a small set of items/pickups that can be used for multiple puzzles though, eg a shovel that lets you dig through dirt walls to get a bomb that lets you blast into a bunker - if you use the bomb elsewhere you can't break through that door any more. I think forcing the player to make a decision is a good thing, especially if the game is only so long.
@Madk maybe, I tried it a while ago but I've swapped to 8 bit colours, so I'd have to dither it in most likely. I like the outline idea, since that's how I like to separate elements in pixel art anyway
Might do some more on this tonight, I want to sort out the rendering slowdown one way or another. Compiling in release mode is also likely a good idea for stuff I release to you guys