null & void
Level 1
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« Reply #20 on: February 01, 2009, 10:16:59 PM » |
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I'd like to suggest using the clouds for something. They're so obviously different from other things people have seen that it'd be easy to make a gameplay mechanic out of them.
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sereneworx
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« Reply #21 on: February 02, 2009, 01:06:26 AM » |
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Also, everything is amazing except the character sprite. I dunno, he seems kind of.. dead, in comparison to the shiny, detailed-ness of everything. I'd really like to see him more, well, detailed. =p
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null & void
Level 1
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« Reply #22 on: February 02, 2009, 02:05:35 AM » |
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Serene is right. He looks more like placeholder art (and maybe he is?) than a finished character in that stark, sharpen-filter'd world. Completely out of place.
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Hempuli‽
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« Reply #23 on: February 02, 2009, 11:37:01 AM » |
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Looks superb! Though it's a bit weird that the - What they are called - Horizontal things in the ladders aren't the same distance from each other. (Uh oh, that was grammatically SO wrong. Blame me.)
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Slash - Santiago Zapata
The White Knight
Level 4
Java/Javascript Game Dev
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« Reply #24 on: February 08, 2009, 08:15:40 PM » |
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Looking good cop!
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Inanimate
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« Reply #25 on: February 08, 2009, 08:27:10 PM » |
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Looks superb! Though it's a bit weird that the - What they are called - Horizontal things in the ladders aren't the same distance from each other. (Uh oh, that was grammatically SO wrong. Blame me.)
Rungs? Also, can't wait to see more of this!
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Adamski
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« Reply #26 on: February 08, 2009, 09:41:58 PM » |
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The concentric squares on the blocks, block variation, selective grass, flat swirly clouds, and a few other things all seem to be heavily inspired by Fez. To be fair I think it's the way in which the style is used, I don't believe the swirly style ever belonged to Fez in the first place.
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sereneworx
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« Reply #27 on: February 08, 2009, 10:37:05 PM » |
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I demand new pictures!
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mirosurabu
Guest
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« Reply #28 on: February 09, 2009, 03:11:15 AM » |
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That looks stylish. Except for character sprite, which does not fit well with the rest.
Judging from the title, this should be fun.
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Synnah
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« Reply #29 on: February 09, 2009, 03:55:31 AM » |
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Looks lovely! Although, I have to echo the sentiments about the readability of the main character's face.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Hempuli‽
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« Reply #30 on: February 09, 2009, 12:49:56 PM » |
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The concentric squares on the blocks, block variation, selective grass, flat swirly clouds, and a few other things all seem to be heavily inspired by Fez. To be fair I think it's the way in which the style is used, I don't believe the swirly style ever belonged to Fez in the first place. YES. Otherwise looks great.
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policedanceclub
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« Reply #31 on: February 14, 2009, 11:05:59 AM » |
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This is still being worked on. I could still use help on the climbing animation.
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andy wolff
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« Reply #32 on: February 14, 2009, 11:10:21 AM » |
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this looks super cool
i can help you with the climbing animation if you want to give me a reference like the current walking animation
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Jared C
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« Reply #33 on: February 14, 2009, 11:36:20 AM » |
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This game is looking amazing.
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sereneworx
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« Reply #34 on: February 18, 2009, 02:14:25 AM » |
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Seriously, everything is brilliant except for the character sprite. It's just.. so flat.
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Lan Auren
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« Reply #35 on: February 18, 2009, 07:48:57 AM » |
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Yeah, the character sprite could use some fixing... I could have a stab at it if ya want.
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policedanceclub
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« Reply #36 on: February 19, 2009, 03:56:51 PM » |
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Hey kids! Here are some screenshots of the new fantastic sprite and animations that Lan Auren did! Bye kids, and have fun! Also, thanks to Lan again for doing a super job!
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Jared C
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« Reply #37 on: February 19, 2009, 04:27:09 PM » |
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Much much better.
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Lan Auren
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« Reply #38 on: February 19, 2009, 04:35:41 PM » |
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Haha, yer welcome to it, mate. This is looking awesome by the way.
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Μarkham
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« Reply #39 on: February 19, 2009, 04:37:44 PM » |
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Big improvement on the character! I get the whole intentional misplacing of the ladder rungs thing, but I think it might look better to have an additional ladder sprite with the top rung moved up so that you have some rungs in groups of three, some in two, and some in four.
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