... because we need another one!
I've recently been getting stated with gamedev again, and I decided to go on making the game that I've wanted to make for a long time. Like so many other people here, I love metroidvanias; and exploring and the progression from getting my character more and more powerful. This is largely inspired by Metroid and La Mulana, but with other influences mixed in.
The story is not finalized. Playing La Mulana and Metroid Prime was really fun for me because of how they presented the story, and I'm going to try to mimic that to the best of my ability. The story is going to be presented in a very passive way - mostly conveyed through ships logs scattered around the planet. The player is free to ignore the little snippits of info, but some of them might be useful for progressing - to the point that some of the power ups you get will simply be a better understanding of how the environment works.
In terms of gameplay, at its most basic form it will be an exploration run and gun. I'm going to favor designs that make the player think before they act. There won't be enemies that only take damage from one type of attack (like things you can ohly kill with the bombs, in zelda) but their strategies will be more susceptible to different weapons.
As you get more powerups, you'll be able to explore to more locations. However, there will be less strict lock/key branches, and more obstacles that can be solved by a variety of different powerups... In metroid, you had stackable weapons, but it rarely was an interesting decision - you simply chose all of your powerups and were done with it. In this game, I"m going to try to renew the strategy in power ups. Rather than every powerup you collect simply giving you an ability, each one will give you a piece of equipment. At save points, you can equip which of these you want to use, with limits - so, you may want to stack explosive shots, for dealing more damage, quickly, and phase shots, for shooting through walls, but then you won't be able to use the magnet attack, which means you won't be able to get to that passage. But if you equip that, you'll have a hard time getting past the enemies on the way. Etc.
Right now, I've got the very basics for the game setup - you can save load games, explore the map, shoot/destroy enemies, and gather powerups. The next step is creating more content.
Also, please excuse the art - I'm not an artist in the least, and this is the first time I'm really generating many assets. If you have constructive critiques, I'd love some guidance.
Some screenies: