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deadeye
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« Reply #60 on: April 17, 2009, 11:11:13 AM »

A gooshy, soft-bodied blob:



http://www.box.net/shared/fxrn6v8beh

This thing represents a good week of work because I couldn't get the recipe right.  All previous incarnations failed catastrophically, either collapsing in to a pile of mush or exploding without warning.

He's still kinda fragile (you can fuck him up pretty good with the mouse cursor).  But he'll be singing songs and eating berries pretty soon, I hope Smiley (not really)
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Greg Game Man
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« Reply #61 on: April 17, 2009, 12:37:57 PM »



Still working on this boss. Takes forever to do... Grin
Today I made those flying particles that it shoots.

Thats really cool, how come the panda is black, not black and white?
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Hempuli‽
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Sweet potatoes.


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« Reply #62 on: April 17, 2009, 12:41:46 PM »

It's transforming to it's SHADOW FORM.

Deadeye, that is very interesting.
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andy wolff
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« Reply #63 on: April 17, 2009, 12:49:04 PM »

edit: updated with more of it
 (click for full size)
a level in my demon game.
« Last Edit: April 17, 2009, 03:11:06 PM by Andy Wolff » Logged

FishyBoy
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« Reply #64 on: April 17, 2009, 02:43:46 PM »

Andy, that looks awesome.
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« Reply #65 on: April 17, 2009, 03:21:52 PM »

Is dat some verlet physics shit deadeye?

(PS How is this thread different than "What are you working on?")
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Akon
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« Reply #66 on: April 17, 2009, 03:24:38 PM »

Is dat some verlet physics shit deadeye?

(PS How is this thread different than "What are you working on?")
i'm pretty muthafuckin sure this is for muthafuckin monitoring your muthafuckin progress and posting muthafuckin experimental things you wouldn't muthafuckin post otherwise, muthafucka
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genericuser
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« Reply #67 on: April 17, 2009, 04:08:29 PM »

Is dat some verlet physics shit deadeye?

(PS How is this thread different than "What are you working on?")

In the "What are you working on"-thread, you post projects that you're going to work with for a long time, while in this thread, you might just post something you made in a day or so.
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deadeye
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« Reply #68 on: April 17, 2009, 06:22:55 PM »

Is dat some verlet physics shit deadeye?

It's sort of a homebrew version, I guess Tongue.  I hacked it together in Construct with Box2D (which according to the Box2D forums, uses a Symplectic Euler integrator rather than Verlet, so, uh... if that makes sense to you then you're one up on me).

i'm pretty muthafuckin sure this is for muthafuckin monitoring your muthafuckin progress and posting muthafuckin experimental things you wouldn't muthafuckin post otherwise, muthafucka

Word.  I'm not really going to make a game with it, I just put it together to see if I muthafuckin could.  I plan on texturing it with sprite mesh distortions (since there are no polygon drawing tools in Construct yet) and calling it done.
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Chris Pavia
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« Reply #69 on: April 18, 2009, 02:36:20 PM »

Today I created a boss fight prototype for my zombie shooter Post Mortem (the big red thing is the boss):



All art is placeholder and if you can't tell what's going on, I'm laying dead at it's feet, looking like I'm about to get violatedSad
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frekir
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« Reply #70 on: April 18, 2009, 04:13:40 PM »



First dll-creature to (randomly) walk around in my current game. Fun stuff.
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Chris Pavia
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« Reply #71 on: April 19, 2009, 06:05:53 PM »

Today I prototyped an NPC character to follow the player around and help fight off the zombie hordes:



The yellow and white circle on the bottom half is the NPC shooting away at the nearby zombies, the yellow and black circle above him is the player. 
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Fuzz
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« Reply #72 on: April 19, 2009, 06:42:47 PM »

That minimalism is great, Chris. It feels so natural, like this is what all top-down shooters should look like. Great job so far with the graphics!
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mirosurabu
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« Reply #73 on: April 20, 2009, 05:19:08 AM »

Deadeye:

I thought you used that incomplete "Tower of Goo" plugin for physics.
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Chris Pavia
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« Reply #74 on: April 20, 2009, 10:39:20 AM »

Today I created a flashlight effect for my game:



It makes the game much harder though, so I threw in a random light flicker that shows more of the level so the player can periodically see where all the enemies are for a moment:



Flashlight mode will be used sparingly, as the game tends to be on the difficult side as it is.
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deadeye
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« Reply #75 on: April 20, 2009, 01:47:34 PM »

Deadeye:

I thought you used that incomplete "Tower of Goo" plugin for physics.

What?  Er, are you talking about David's Object Pairer plugin?  That's what he was testing when he made his Tower of Goo clone.  Anyway, you can pair instances with family picking as well so that's what I did, I've never actually tried his Object Pairer.

I posted the source on the Construct forums if you want to have a look.  It's kinda messy though Tongue
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mirosurabu
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« Reply #76 on: April 20, 2009, 02:13:22 PM »

:D I got it all wrong.
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Chris Pavia
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« Reply #77 on: April 21, 2009, 07:42:59 PM »

Today I finished blocking out the 15th and final level for my game (no real art yet, just collision, enemies and items).  It's not quite as large a task as it sounds though, as each level is meant to be completed in 5-10 minutes.  I also finished the main menu (for the alpha build) and made all the levels accessible to it.  Also finished the instructions screen:



Don't mind the guy getting torn apart in the background Smiley
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Fuzz
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« Reply #78 on: April 21, 2009, 08:10:54 PM »

Very stylish, Chris!
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Chris Pavia
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« Reply #79 on: April 21, 2009, 08:24:17 PM »

Thanks!
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