team_q
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« Reply #40 on: February 26, 2008, 07:45:24 PM » |
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Thanks for the responses regarding the testing position too, we got a winner, and his name is teamQuiggan ye ye! I am excited to be involved!
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Farmergnome
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« Reply #41 on: June 08, 2008, 10:59:36 PM » |
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Long time no post.... atleast in this thread. Wes has had a few RL events to slow the code, but no probs we are back on track, got a 2 player mode working and scrollable cities, I took a vid of one of our older builds awhile ago n threw it up this mornin. Still heaps to do on every front, not sure when it will be done, but gut feeling says since its such a small game, not too long but who knows. Introducing player 2, his name is Corporal John Smackdown, hes a badass marine, he drives a tank.
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« Last Edit: June 08, 2008, 11:01:53 PM by Farmergnome »
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Derek
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« Reply #42 on: June 09, 2008, 12:49:38 AM » |
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Holy FUCK.
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Melly
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« Reply #43 on: June 09, 2008, 06:41:58 AM » |
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Neat video.
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siiseli
Level 6
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« Reply #44 on: June 09, 2008, 07:21:08 AM » |
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My god this is great(also cave story ripoff)
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Farmergnome
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« Reply #45 on: June 11, 2008, 01:32:06 AM » |
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(also cave story ripoff)
Nooooo just let it die Its dead now seriously no more no more
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« Last Edit: June 11, 2008, 01:35:03 AM by Farmergnome »
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #46 on: June 11, 2008, 05:04:56 AM » |
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SECONDED
also hot video!
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noodleJuice
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« Reply #47 on: June 11, 2008, 10:30:33 AM » |
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I'm alive! Hi all, I'm Wes, the second half of Zompocalypse. I just thought I'd chip in and say thanks for all your feedback, it's been great. After a few RL hiccups (including my partnet losing her job and me getting food poisoning) I'm back at it. Currently working on cleaning up the two player mode, implementing gamepad support (oh yeah) and general level design. Hopefully I can get those out of the way and release to the level files to Paul so he can work his magic soon. I'm pretty sure real life is the enemy of game dev.
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Farmergnome
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« Reply #48 on: July 06, 2008, 06:01:53 PM » |
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ok another update video, ignore the rap attack sprites for pickups they will be replaced. Even if theres somthing magical about shooting a zombie and watching watermellon, fried chicken and govertment cheese fly out. Bringin TGB's physics to its knees.
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arrogancy
Level 1
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« Reply #49 on: July 06, 2008, 06:57:22 PM » |
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I love the art for the background archetecture in this game.
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acidBatterie
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« Reply #50 on: July 06, 2008, 09:58:47 PM » |
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this is badass - i dig the melons
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #51 on: July 06, 2008, 10:12:51 PM » |
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looks like a winner.
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Farmergnome
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« Reply #52 on: July 07, 2008, 06:16:15 AM » |
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cheers guys, hopefully it wont suck hard. You talking about the fruit melons or the bouncy melons acidbattery? Ill probably leave both in, why not, I have no idea why a zombie would be carrying a watermelon, one of life's many mysteries.
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acidBatterie
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« Reply #53 on: July 08, 2008, 09:46:18 PM » |
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ha leave them both in
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Farmergnome
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« Reply #54 on: July 27, 2008, 06:34:22 PM » |
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alpha vid 3, need more music.... anyone make good rock trax?
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Border
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« Reply #55 on: July 27, 2008, 07:10:39 PM » |
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thats damn sharp ! personally i like the soundtrack. maybe some more sounf fx would hurt. is there any? :D
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Available for Freelance WWW
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Farmergnome
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« Reply #56 on: July 27, 2008, 07:57:39 PM » |
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yea all the sfx is done, just needs to be added to the engine, Joel from studio13.ca did it, and a kickass job i might add
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