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May 06, 2024, 01:24:40 PM

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TIGSource ForumsCommunityDevLogsLizard Warrior
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Author Topic: Lizard Warrior  (Read 9538 times)
eddietree
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« Reply #60 on: April 14, 2012, 07:09:26 AM »

data whoring experiment has a BIG bias, don't you think?  Wink
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Franklin's Ghost
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« Reply #61 on: April 14, 2012, 07:15:54 AM »

Definitely felt like I was being prodded to click on the right side images Tongue
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BlueSweatshirt
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« Reply #62 on: April 14, 2012, 02:04:45 PM »

data whoring experiment has a BIG bias, don't you think?  Wink

This bias you speak of is the basis of the experiment.  Tongue


@Franklins Ghost
It's partly a test for me in collecting/analyzing statistics, but I also want to see what people think of other games compared to mine. It should reveal some interesting trends in what people consider "better" in images and give me a good idea of how my game stacks up on a superfluously subjective scale.
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BlueSweatshirt
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« Reply #63 on: April 14, 2012, 10:41:31 PM »

Video up:


(the quality should improve before too long--I uploaded it just now)
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eigenbom
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« Reply #64 on: April 14, 2012, 10:46:04 PM »

ambient :D
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Franklin's Ghost
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« Reply #65 on: April 14, 2012, 11:15:21 PM »

Looks like the world is starting to come to life.
« Last Edit: April 15, 2012, 02:24:25 AM by Franklins Ghost » Logged

BlueSweatshirt
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« Reply #66 on: April 15, 2012, 02:04:23 AM »

There is now tall grass which will sway back and forth when something touches it. It uses a 1-D spring system, as per a suggestion Eddie gave me.  Smiley
Right now grass sways when you walk through it, stand on it, and hit it(weapon). I plan on adding other neato things like wind and reactions to explosions.

Yet another one of those things you'll have to see in motion!
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Ashkin
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« Reply #67 on: April 15, 2012, 02:34:31 AM »

Awesome graphical stuff being added lately. Things are looking pretty, and all the touches are making it look like the swamp it is- a place full of life.
Have you thought about animating the background trees, as if they're been blown in a wind?
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BlueSweatshirt
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« Reply #68 on: April 15, 2012, 09:59:53 AM »

New character:

Flysworth, the dragonfly.



[EDIT] also I'm fucking nuts! I've been up over 24 hours straight, 18 of which have been spent on this game.
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PompiPompi
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« Reply #69 on: April 15, 2012, 10:05:49 AM »

I like.
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« Reply #70 on: April 15, 2012, 12:32:43 PM »

Yeay, an archer ! Now what yo need is a wizard, and your game will be freakin' awesome !
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Garlicguy
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« Reply #71 on: April 15, 2012, 12:33:27 PM »

I dig the multi layer parallax!
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BlueSweatshirt
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« Reply #72 on: April 15, 2012, 08:54:17 PM »

Been organizing my thoughts/todo thoroughly. I have pretty much mapped out the course for the rest of my development. Smiley
The game will have short playthroughs but they should all be quite enjoyable and wholesome, with lots of variety to be had in and between playthroughs.

I am looking forward to hitting the polishing stage sooo much.

Also I want to make a video showing Toad/Flysworth gameplay soon.
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BlueSweatshirt
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« Reply #73 on: April 16, 2012, 02:21:33 AM »

Mockup for a possible new color scheme

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BlueSweatshirt
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« Reply #74 on: April 18, 2012, 11:07:02 PM »



Fruition.
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eigenbom
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« Reply #75 on: April 18, 2012, 11:48:01 PM »

looking great dude Smiley
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Franklin's Ghost
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« Reply #76 on: April 19, 2012, 12:26:47 AM »

Liking it.
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capn.lee
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« Reply #77 on: April 19, 2012, 01:23:18 AM »

really liking the fog between each layer, gives everything a great depth
whats with the banding, though? Is that due to the vignette?
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BlueSweatshirt
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« Reply #78 on: May 09, 2012, 02:40:26 PM »

Hey everyone, just posting an update to say that this game is still in progress.

Past few weeks have been busy, in a bit over a week the game should be in development again. I will have all summer to work on this game full-time, in which time I hope to complete the majority of the game.

I am seeking a sound designer for this project, someone who can do both music and sound effects. The pay will be revenue share.(I consider that optimal for both of us) If you're interested, drop me a PM or email at jackmakesgames at gmail.com
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jabcog
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« Reply #79 on: May 14, 2012, 11:40:35 PM »

Hey man, all the best for this game. I really like the look that you're going for and the colours of the characters are cool.

Can't wait to see more.
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