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TIGSource ForumsCommunityDevLogsMoonQuest
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eigenbom
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« Reply #860 on: July 24, 2012, 03:04:38 PM »

Oh yeh, don't do that. Give yourself like 10 minutes in the morning to check, then concentrate on making games for the rest of the day. Otherwise before you know it you'll be a level 10 with no good games to your name. Who, Me?

As for me, this week I'm working on another project, but I'll be back on moonman next week!
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Thecoolestnerdguy
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« Reply #861 on: July 24, 2012, 03:16:35 PM »

As for me, this week I'm working on another project, but I'll be back on moonman next week!

Can't wait to the next week  Wink
I will try to concentrate myself in learning Javascript while wait, to not become a:
level 10 with no good games to your name. Who, Me?
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eigenbom
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« Reply #862 on: July 30, 2012, 11:37:11 PM »

Update: Added damage types (slash/mine/blunt/chop), so e.g., an axe has a chop of 8 and a blunt of 2, so is good at chopping down trees (because the wood block has a chop damage type). Started working on the sounds, spent ages looking at different sound libraries online, indiesfx.co.uk didn't look too bad, but I ended just getting a couple from freesound. I added place and break block sounds, and tomorrow will add the weapon-block interaction sounds, and hopefully the remaining few sounds (land,pickup,change item). Also I might have a new music guy, so that's nice.
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Thecoolestnerdguy
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« Reply #863 on: July 31, 2012, 05:50:29 AM »

Started working on the sounds, spent ages looking at different sound libraries online, indiesfx.co.uk didn't look too bad, but I ended just getting a couple from freesound. I added place and break block sounds, and tomorrow will add the weapon-block interaction sounds, and hopefully the remaining few sounds (land,pickup,change item).
I don't noticed the difference that the sound effects make until play Minecraft without sound.
Also, MM should have some cosmic sounds,should't?
Also I might have a new music guy, so that's nice.
Can't wait to listen to some Moon soundtrack.
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Kasran
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« Reply #864 on: July 31, 2012, 11:03:47 AM »

Hey, was just lurking around the forum and stumbled upon this.

It looks fantastic~! Keep it up, I'm eager to see what this game turns out like.
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eigenbom
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« Reply #865 on: August 01, 2012, 09:58:03 PM »

Update: Added weapon-block hit sounds and others. Changed cursor, now indicates valid mine/place target. Restricted mine/place distance. Tidied UI. Experimenting with new palette. Miscellaneous other bits and pieces. I think I can release v0.1 soon! (Although it won't be much more than a tech demo.)



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happymonster
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« Reply #866 on: August 01, 2012, 11:11:09 PM »

Nice! The purple sky looks better.. Wink
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IndieGamesDig
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« Reply #867 on: August 02, 2012, 06:51:26 AM »

awesome, plz message me if you put up a tech demo
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DustyDrake
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« Reply #868 on: August 02, 2012, 08:38:05 AM »

moonman is standing very oddly in that first picture.
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namragog
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« Reply #869 on: August 02, 2012, 09:07:13 AM »

moonman is standing very oddly in that first picture.

Wait, yeah! His legs have the shadows in the wrong places. It's like his legs are backwards...   Grin
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eigenbom
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« Reply #870 on: August 02, 2012, 02:23:58 PM »

Thx for the comments! @hm, yeh I'm trying a different technique for the palette, most everything that isn't moonman is opposite green in the colour wheel. I also spent time making the values of the different elements distinct, it may still need more tweaking..

moonman is standing very oddly in that first picture.

Nice spotting, yeh, that's not a feature. O_O

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C.D Buckmaster
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« Reply #871 on: August 02, 2012, 07:17:29 PM »

Can't wait to see v0.1 when it's released!
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Thecoolestnerdguy
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« Reply #872 on: August 03, 2012, 04:28:04 AM »

moonman is standing very oddly in that first picture.
Yeah, but, fortunately
that's not a feature. O_O

think I can release v0.1 soon! (Although it won't be much more than a tech demo.)
(my facial expression when read it:  Kiss)

don't care it's a tech demo, me wants  Beg 
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« Reply #873 on: August 03, 2012, 08:02:07 AM »

Looking good! I'm really looking forward to the tech demo. :D
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namragog
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« Reply #874 on: August 03, 2012, 08:42:14 AM »

moonman is standing very oddly in that first picture.
Yeah, but, fortunately
that's not a feature. O_O

Wait a minute. Why would you do-? What? Why?
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Kinasin
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« Reply #875 on: August 03, 2012, 09:42:37 AM »

This looks incredible. Panda
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alemke
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« Reply #876 on: August 03, 2012, 01:20:26 PM »

I liiike that tree.
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eigenbom
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« Reply #877 on: August 03, 2012, 04:25:15 PM »

Update: Fixed an annoying physics bug, did a big clean up, and uploaded Moonman 0.1 (windows version).

So, this is an early build, and I'm releasing it primarily to see which machines it works on. I've disabled lighting by default, but you can press L to turn it back on. Please report any issues you have, the log.txt file may contain error messages etc. I've also enabled god_mode by default, which gives you the super_pickaxe, good for quick editing, but be sure to try out the other mining tools too. They vary in their strength, mining type, and sound. Edit mode 'e': allows you to paint the world. Left click a block in the top-left to choose it and left-click on world to paint it. Right-click is a block picker. Pressing 'q' spawns a cat.

Download Moonman 0.1 (Windows) Epileptic

Note: I get a weird warning about the zip when I download it in chrome, but it still works.

Update: Shader Issues? Try enable_shaders = false in settings.cfg.



Moonman
-------
developer: ben porter
web: http://moonman.io
version: 0.01 (alpha)
date: 03/08/2012

info
----
This version is heavily under development and contains a lot of missing features and random bugs. enjoy! Wink

If moonman.exe doesn't work, then you may need to run vcredist_x86.exe first, this will install the microsoft support libraries

The game automatically loads the world from save.dat on startup, and saves to it on exit. if the file is missing it will create another world.

Edit settings.cfg to change startup resolution, etc. Set god_mode=true to allow edit mode and get all blocks.

controls
--------
ASD,arrows: move
space: jump
left-click: mine block
right-click: place block (if holding a block)
1,2,3,...,9,0: select item from hotbar
i: open inventory
z/Z: zoom out/zoom in
alt+enter: toggle fullscreen
L: enable/disable lighting
f10: save world (also saves on exit)

debug controls
--------------
f1: show cpu stats
e: toggle edit mode
   in edit mode
   ------------
   choose block from palette up top
   left-click: place
   right-click: select block under cursor
   wasd/arrows: move camera

Known important bugs
--------------------
* Jumping onto sloped ground may cause physics issues
« Last Edit: August 03, 2012, 07:47:37 PM by eigenbom » Logged

DustyDrake
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« Reply #878 on: August 03, 2012, 04:54:51 PM »

ooooo
will try when I'm done with my chores.
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Sakar
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« Reply #879 on: August 03, 2012, 05:06:42 PM »

Crashes about halfway through loading for me

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