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TIGSource ForumsCommunityDevLogsBLOCPK: Competitive Hoarding: Pickup Artists
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Author Topic: BLOCPK: Competitive Hoarding: Pickup Artists  (Read 48792 times)
DustyDrake
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« Reply #360 on: September 17, 2013, 06:01:08 PM »

Rabbit HAD pronounced this dead, basically.
But in one night I revitalized him by starting to code myself.
The way I understand it is that I code, Rabbit makes sounds, and Blammo does art.
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Rat Casket
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« Reply #361 on: September 17, 2013, 06:13:27 PM »

Word. Dusty is basically polish patrol. He fixes my retarded code and I add new stuff without breaking anything. Since most of the engine work is done thats basically just sounds, menus, and new stages.
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Udderdude
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« Reply #362 on: September 17, 2013, 06:34:14 PM »

blorpks.
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Blambo
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« Reply #363 on: September 17, 2013, 06:37:50 PM »

Pblorksc
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siskavard
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« Reply #364 on: September 17, 2013, 10:18:19 PM »

i take it all bacpk
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DustyDrake
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« Reply #365 on: September 17, 2013, 10:44:42 PM »

In other news I really need to synchronize blpocks, to prevent this sort of thing from happening

Look at that blue man.

Does this look like a face of mercy?
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Rat Casket
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« Reply #366 on: September 18, 2013, 04:44:35 AM »

DO YOU THINK.



THIS IS A MOTHER FUCPKING GAPME.
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Udderdude
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« Reply #367 on: September 18, 2013, 06:42:33 AM »

When you stare into the abyss of the helmet, it also stares into you .. Shocked
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DustyDrake
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« Reply #368 on: September 27, 2013, 07:14:25 PM »


Whooops~
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Udderdude
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« Reply #369 on: September 28, 2013, 01:40:41 AM »

Yeah, screw physics.  Physics suck. Waaagh!
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Rat Casket
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« Reply #370 on: September 28, 2013, 11:23:26 AM »

Thats a new game mode called Huh??
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DustyDrake
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« Reply #371 on: September 28, 2013, 01:59:32 PM »

I was talking with a friend on skype when that happened, and sharing my screen with him, so when the green block decides it doesn't like physics anymore, we both cracked up.

This is also why the character just stops moving as well.
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DustyDrake
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« Reply #372 on: September 28, 2013, 04:48:33 PM »

Well, networking will probably need to be rewritten, as at the moment it's very confusing and also has issues arise when there's latency (like players not existing, so errors are thrown, killing the game)
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Rat Casket
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« Reply #373 on: October 22, 2013, 05:04:58 PM »



Almost done.

Releasing on the 31st.
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tanner bananer
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« Reply #374 on: October 23, 2013, 02:09:30 PM »

HALLOWELEASE YAY.

oops, paged.



Almost done.

Releasing on the 31st.
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siskavard
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« Reply #375 on: October 23, 2013, 02:43:37 PM »

the landing on the blue box is odd
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Blambo
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« Reply #376 on: October 23, 2013, 02:53:26 PM »

Yeah, and there's a lot of bugs everywhere. We're workin' on it!
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siskavard
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« Reply #377 on: October 23, 2013, 02:59:41 PM »

Sorry that sounded dickish - it's coming along great. Just caught my eye.
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Blambo
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« Reply #378 on: October 23, 2013, 03:05:14 PM »

Nah it's alright, I'm not even quite sure what that is exactly. It might be the collision code between blockps doing a homing thing near each other (talking out of my ass; dusty and nathan know more)
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ink.inc
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« Reply #379 on: October 23, 2013, 03:21:48 PM »

looks like horizontal speed turns to zero while in the air, causing the block to fall straight down instead of following a nice parabolic arc
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