Human SimulatorFollow me on Twitter
Update: Checkout my Kickstarter PageTrailer
DescriptionHave you always wondered what the life of a human is like? Wait no longer thanks to the Human Simulator! Experience a more primitive life as you struggle for income, scavenge for food, find activities that give you purpose all while preventing constant impending death around every corner. Experience the thrill of life in a fragile bod! How long can you survive?
Example of gameplayThe gameplay in Human Simulator is completely up to you. The world can continue without you so it's naturally trying to kill you; how many days can you survive? The goal is to live a routine life for as many days as possible. If you instigate chaos it will only increase the intensity/difficulty. Your decisions matter; If you're late for work often, you will be fired and force you to find other means of income. Every building/object has a purpose. The game focuses on fun detailed interactions. Explore what secrets the town can offer and enjoy the immersive experience of what it's like to live as a human!
ArtThe art's goal is be realistic with an element of style. For example, civilian's aren't meant to be photo realistic nor are the colours (mainly because I'm colourblind
). There is an exaggeration to give it a bit of a cartoon-ish feel in a believable real world.
Dev LogFor this first entry, basically the game is at a state where the town is mostly complete. This referring to the layout, buildings (houses, stores, etc) are done but not small details like props and decals. I'm currently working on how the player interacts with objects via picking it up and using different types of objects. I'm going to ideally update here weekly, you can follow me on Twitter were I plan to post updates/screenshots more frequently.
Since I'm the only person working on this game I jump around from art, animation and programming so some updates will feel heavier in certain areas.
Some ArtHouse
Police Station
Firestation (emergency response comes from here)
Hospital (heal/repair injuries, etc)
Office (Your job)
Shark
Weapon (Desert Eagle)
Interaction with objects (picking up world objects)
drive through cemetery (starting destruction, no particle debris yet)
Early WIP of shark animation (not that happy with it)