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TIGSource ForumsCommunityDevLogs[PC, CONSOLE] Afterglow 20.51
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Author Topic: [PC, CONSOLE] Afterglow 20.51  (Read 5251 times)
Nugget Team
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« on: September 27, 2016, 10:08:29 am »


Hello everybody! We are a small – and brave - indie team from Valencia, Spain and we are doing our first game at the time. We hope you could play it very soon!

Afterglow 20.51 is a graphic adventure where all happens inside of a paper train. Our main character doesn’t remember anything about how he arrived there, what is that place or what to do and his mission it’s to answer all the questions. With a little push of our charismatic barman and with help of a little strange pig, discover the secrets that this train and its passengers.
 
And most importantly: we will discover that we have a skill never seen, Emotion Sync. You can change your emotions with other passengers of the train, changing their way to see the world, making them chattier (or not). Thanks to it we can reveal much more information than there is in the naked eye but beware, those emotions will completely change your perception and ability to make decisions.

We'll update more info soon!


If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!











« Last Edit: February 14, 2017, 04:05:58 am by Nugget Team » Logged


Afterglow:  Emotional synchronization on a paper train.
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« Reply #1 on: September 27, 2016, 11:31:41 am »

Wow  Shocked

This takes "Paper Mario" to a whole new level. I really love how the whole world is essentially an origami. I really, really admire this aesthetic. Very unique!
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« Reply #2 on: September 28, 2016, 03:18:47 pm »

Wow  Shocked

This takes "Paper Mario" to a whole new level. I really love how the whole world is essentially an origami. I really, really admire this aesthetic. Very unique!

We will try our best. Your comment has encouraged us a lot, thank you!  Smiley
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Afterglow 20.51: emotional synchronization on a paper train
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« Reply #3 on: September 29, 2016, 08:32:33 am »

Wow guys! That's some classy way of using low poly! I really like the idea of an origami world and I've always liked these stories that revolve around solving a mistery in a train, it sounds like an old novel.

Just one question, what's with the title? (If you can talk about it without spoiling anything, of course Tongue)

Keep on the good work, we'll be following you.
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« Reply #4 on: September 29, 2016, 08:49:30 am »

Oh wow, that is a really cool and unique art style you got! Will be following! :D
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« Reply #5 on: September 29, 2016, 10:20:56 am »

While I've watched plenty of animations that use various paper art, I agree that it hasn't been used much in games and will look new and different for many people. I have a few ideas of my own. Wink

I've just seen a few other devlogs mentioning similar-ish game mechanic where instead of just using the common logic based dialogue, emotions and other aspects are considered.  It'll be interesting to see how such mechanics work.
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Nugget Team
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« Reply #6 on: October 03, 2016, 08:57:43 am »

Hello everyone! Thanks a lot for your comments, ideas and questions! We really apreciate it! We have some news about the game we want to share with you. But first some answers!

Wow guys! That's some classy way of using low poly! I really like the idea of an origami world and I've always liked these stories that revolve around solving a mistery in a train, it sounds like an old novel.

Just one question, what's with the title? (If you can talk about it without spoiling anything, of course Tongue)

Keep on the good work, we'll be following you.

Wow, thanks! We played The last Express to investigate about games seted in trains and we think it's a very profitable scene (also, quite beautiful!)

About the name...I'm afraid yes, it's an spoiler, so you have to play it to discover it  Cheesy

Oh wow, that is a really cool and unique art style you got! Will be following! :D

Thank you! Our art team is really hard-working because we have to release the demo next week in Barcelona and we want it to be as interesting and beautiful we could!

I've just seen a few other devlogs mentioning similar-ish game mechanic where instead of just using the common logic based dialogue, emotions and other aspects are considered.  It'll be interesting to see how such mechanics work.

We'll have a gameplay video available soon, like a short trailer where you can see how our mechanic works  Smiley



We are going to be this week at Barcelona Games World (Spain), is gonna be the first time we show the game in public, and we want to see if the mechanic works the way we want. When we come back, I'll prepare the gameplay video so you can see by yourselves how it works and gives us your opinion. Short demo will be avaible soon as well.

We wanted to show you this gif where you can appreciate the textures of 3 of 4 characters in the game. The metalic texture + paper train was one of the first things we have clearly about the art style and we think we archieve our firsts thoughts.

The litle animal in the center is Lunchy, and you all will love him, trust me.



If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!
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Afterglow:  Emotional synchronization on a paper train.
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« Reply #7 on: October 03, 2016, 09:22:34 am »

I'll say it again, this looks great. I hope I can make it out of our stand at BGW for a minute and pay you a visit, guys. I want to check it out for myself Tongue
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« Reply #8 on: October 08, 2016, 06:02:24 pm »

The art style looks quite unique, I saw on your twitter that youre demoing the game at a con, any chance you could post some gifs of the gameplay in action?
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AnaGuillenFdez
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« Reply #9 on: October 13, 2016, 04:14:32 am »

I'll say it again, this looks great. I hope I can make it out of our stand at BGW for a minute and pay you a visit, guys. I want to check it out for myself Tongue

Thank you! Thanks for the visit too, I hope you liked it Smiley

The art style looks quite unique, I saw on your twitter that youre demoing the game at a con, any chance you could post some gifs of the gameplay in action?

Thanks for your feedback!
About gameplay gifs, there are two CM's in our team, who are in charge of the team's Facebook, Twitter, Web and TigSource thread, they have made a marketing plan so I am sure that yes, there will be some gifs or video showing gameplay. I don't know when will be the right time to post them (I am not into marketing, I know nothing about it) but as they stated on the last devlog, they are making a gameplay video to post, I recommend you follow the thread so you can see it as soon as it is uploaded Smiley
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Afterglow 20.51: emotional synchronization on a paper train
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« Reply #10 on: October 13, 2016, 03:05:50 pm »

as said before, the visuals on this one looks neat. Really smart creative decisions to make the most from what you can currently do. That's highly respectable  Coffee
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« Reply #11 on: October 14, 2016, 02:47:53 am »

Wow really cool aesthetic!
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« Reply #12 on: October 15, 2016, 01:45:07 am »

The aesthetic is incredible and I'm extremely intrigued by your implementation of emotion sync.  Sounds really interesting!
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« Reply #13 on: October 18, 2016, 01:12:18 pm »

We're back! Last week we were in Barcelona Games World showing Afterglow 20.51 for the first time and it was awesome. People loved our paper-art and enjoyed playing with pj's emotions.

You can see in this video how the event was and how people play the game! Hand Any Key

Futhermore, today we want to introduce Lunchy, the most charismatic character in our game. This cute pig helps you to "play" with emotions  and follow us over the story as loyal partner.


You can see it on movement here!

As always, we're really happy amd thankful for all your comments. We're working hard every day to improve and continue with Afterglow 20.51. More news soon, cheers!

If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

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« Reply #14 on: November 23, 2016, 04:46:47 am »

After a well deserved month of rest, we have found a new site to continue working in Afterglow 20.51 stronger than ever and although we are advancing little by little, we hope to be able to show you new things every week. We have a lot of work ahead: our game designers are giving everything to build a story with bite, our programmer scripts from down to dusk and our artists are literally doing magic.

This is our new workplace:

Now, we want to show you the new animations we added to Lunchy, our beloved little pig. We think he's too adorable for a game as serious as ours, but we can not give it up.



Our next goal is to show you our advances in the emotion sync's mechanic. Soon you will see how Wrath, Happiness, Sadness and Fear appear in our game. Cheers!

If you want to see more things about the game you can follow us in:


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Afterglow:  Emotional synchronization on a paper train.
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« Reply #15 on: November 30, 2016, 03:21:49 am »

Really interesting idea but I hope you update more information about mechanics. I think the art is quite beautiful as well  Smiley

Want to see more stuff soon!

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« Reply #16 on: November 30, 2016, 10:09:07 am »

Unique art style lads! And it's nice to see an exploration game where you're just exploring conversations! Very excited to see more progress! Good luck  Beer!
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Nugget Team
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« Reply #17 on: December 01, 2016, 07:12:01 am »

Hi everyone! First, let's answer the latest comments:

as said before, the visuals on this one looks neat. Really smart creative decisions to make the most from what you can currently do. That's highly respectable  Coffee


We really really really appreciate your comment. Making this aesthetic was a hard decision, but totally worth it. We wish you enjoy this as much as we do  Hand Shake Left


Wow really cool aesthetic!


Thanks to you too for your comment!


The aesthetic is incredible and I'm extremely intrigued by your implementation of emotion sync.  Sounds really interesting!


We have good news for you, next updates are about emotion's mechanic!

Really interesting idea but I hope you update more information about mechanics. I think the art is quite beautiful as well  Smiley


Want to see more stuff soon!



Well, we're trying to update every week and we promise you that the next news will be about mechanics  Smiley


Unique art style lads! And it's nice to see an exploration game where you're just exploring conversations! Very excited to see more progress! Good luck  Beer!


Thanks! We really appreciate your words about the art, it's a very important point on our game  Grin



Well! This time we wanted to show you how Afterglow 20.51 looks on move. Here's Nicholas -a really angry Nicholas- talking with us and the moment when we can syncronize our emotions with him. After this, Nicholas is in a neutral state and we have a problem: we're feeling angry and it affects in our decisions.


If you want to see more things about the game you can follow us in:

· Web: http://www.nuggetteam.com/
· Twitter: https://twitter.com/NuggetTeamDev
· Facebook: https://www.facebook.com/nuggetteam/
· Youtube: https://www.youtube.com/channel/UCUaBghspPqC1wu8WC9z9r2w

All comments and advices will be received with open arms and greatly thankful!
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Afterglow:  Emotional synchronization on a paper train.
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« Reply #18 on: December 06, 2016, 01:21:50 pm »

I love these aesthetics! normally in conventional low-poly games (this seems to be like low-poly hehe I could be wrong) everything looks polished and clean... not here, the rough paper-like textures gives realism and uniqueness, loving it! keep that way man  Coffee
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« Reply #19 on: December 07, 2016, 12:54:20 am »

I love the visual style too, it's a great way to make simple models appear amazing. When I first saw the image, I instantly though about the movie "Source Code", probably because you seem to be locked up in a train and with amnesia. And it's a powerfull feeling for a game to have, prety clostrophobic and anxiety inducing. Is it the kind of feeling you are looking for?
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