Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 09, 2024, 08:33:55 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)Critique my crappy pixel characters :)
Pages: [1] 2
Print
Author Topic: Critique my crappy pixel characters :)  (Read 5540 times)
stevesan
Level 3
***


Experienced coder, n00b designer.


View Profile
« on: May 12, 2012, 08:30:45 PM »

So I'm a programmer trying to get better at pixel art, and I figured what better way to get practice than de-making X-Com sprites! I'm kinda ripping off Tiny Tower too. Lemme know what you think...and especially if you have suggestions on improving my skillz.

Logged

Slow
Level 1
*


chirp


View Profile
« Reply #1 on: May 12, 2012, 10:36:36 PM »

Contrast on those shades are too low. You don't need to use that many either. I see like 4(?) shades per color.
Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #2 on: May 12, 2012, 11:12:44 PM »

"Guile's" head is kinda off-center - maybe make his body a bit thinner? Also, yeah, I would go with less shades and just go for more contrast. Structurally, though, it's solid pixel-art. Nice.
Logged

Houndninja
Guest
« Reply #3 on: May 13, 2012, 02:50:59 AM »

Yeah very good! reminds me of some of my first pixel art actually. Just make those shades a bit darker and when you get better maybe you could have Guile fight Ken or Ryu in a bloody fight to the death  Evil draw down some things your into and try and make them into a pixelated version it can drive you round the bend  Crazy  http://www.derekyu.com/?page_id=225 also try that link for an awesome tutorial if you haven't already  WTF but overall very nice  Gentleman
Logged
stevesan
Level 3
***


Experienced coder, n00b designer.


View Profile
« Reply #4 on: May 13, 2012, 09:18:13 AM »

Cool, I'l rework it for less shades and higher contrast.

I went through Derek's tutorial (see my avatar icon), but I think that level of pixel art may be too much for me. For now, I'd rather focus on the simpler Tiny Tower-style. Are there any good tutorials on that?

Btw, it's not Guile, but rather the X-Com soldier. But yeah, he definitely has the same hair cut Tongue
Logged

Quarry
Level 10
*****


View Profile
« Reply #5 on: May 13, 2012, 11:17:20 AM »

Ooooohhh yeessss... I was trying to remember where I saw it before  Embarrassed
Logged
stevesan
Level 3
***


Experienced coder, n00b designer.


View Profile
« Reply #6 on: May 13, 2012, 03:28:36 PM »

"Guile's" head is kinda off-center - maybe make his body a bit thinner? Also, yeah, I would go with less shades and just go for more contrast. Structurally, though, it's solid pixel-art. Nice.

Cheers! The off-center head is meant to make him look like he's looking left a bit. I basically copied Tiny Tower, although my bodies are symmetric. Thanks for the advice - I'll try less shades and more contrast.
Logged

ink.inc
Guest
« Reply #7 on: May 13, 2012, 03:33:03 PM »

use shading to indicate volume; all i see atm is a gradient from light to dark, from left to right

i'd also pick some less garish colors
Logged
Schoq
Level 10
*****


♡∞


View Profile WWW
« Reply #8 on: May 13, 2012, 03:50:19 PM »

Read this!

Read this! (All of it!)

Study some good looking games and practice practice!
Logged

♡ ♥ make games, not money ♥ ♡
stevesan
Level 3
***


Experienced coder, n00b designer.


View Profile
« Reply #9 on: May 13, 2012, 04:20:27 PM »

Read this!

Read this! (All of it!)

Study some good looking games and practice practice!

Awesome - I will dig into those...MEATY!
Logged

Avgudar
Level 0
***


AVGUDAR


View Profile
« Reply #10 on: May 16, 2012, 04:03:40 PM »

The hard thing is animating.


Animating something like this >> Outraged << would take hours, maybe even days of work.
Logged

Avgudar avgudar gudar
ink.inc
Guest
« Reply #11 on: May 16, 2012, 04:09:00 PM »

haha no
Logged
DustyDrake
Level 10
*****



View Profile
« Reply #12 on: May 16, 2012, 04:15:26 PM »

haha no
haha, yes.
it depends on your skill level.
Logged

ink.inc
Guest
« Reply #13 on: May 16, 2012, 04:56:36 PM »

if it takes an individual several days to animate something like that, i'd recommend they find another line of work
Logged
DustyDrake
Level 10
*****



View Profile
« Reply #14 on: May 16, 2012, 06:23:57 PM »

if it takes an individual several days to animate something like that, i'd recommend they find another line of work
It's called nitpicking over little details.
some people are perfectionists and it's very easy to strive for perfection on that small of a scale.
Logged

dota_mtdew
Guest
« Reply #15 on: May 16, 2012, 08:45:39 PM »

if it takes an individual several days to animate something like that, i'd recommend they find another line of work
It's called nitpicking over little details.
some people are perfectionists and it's very easy to strive for perfection on that small of a scale.
lol
Logged
i wanna be the guy
Guest
« Reply #16 on: May 16, 2012, 08:48:35 PM »

if it takes an individual several days to animate something like that, i'd recommend they find another line of work
It's called nitpicking over little details.
some people are perfectionists and it's very easy to strive for perfection on that small of a scale.
i bet you make all kinds of money as an animator working that slow, huh
Logged
BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #17 on: May 16, 2012, 10:44:10 PM »

after a certain point skill stops meaning what you "can" do but rather how long it takes you to do it.
Logged

ink.inc
Guest
« Reply #18 on: May 16, 2012, 10:51:50 PM »

hmmm idk about that

i just don't think that it should take someone "days" to animate a 16x16 smiley (half of which is made up of repeated frames anyway)
Logged
Bandages
Guest
« Reply #19 on: May 16, 2012, 11:13:07 PM »

 Gomez

took like 5 years
Logged
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic