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TIGSource ForumsDeveloperArt (Moderator: JWK5)Designing a palette?
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Muz
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« on: June 06, 2012, 11:48:54 PM »

So, in a lot of art tutorials, I find a lot of references to palettes. A lot of words on how to use a palette, warnings on not taking other people's palettes otherwise it would be like taking their soul, etc. But can't really find anything on how to make a good palette, which is pretty much the big question.

Any tips? Articles? Links?
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Storsorgen
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« Reply #1 on: June 07, 2012, 02:10:22 AM »

I like to use this site!

http://www.colorschemedesigner.com/
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Schoq
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« Reply #2 on: June 07, 2012, 02:21:47 AM »

Basically just learn colour theory.
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Muz
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« Reply #3 on: June 07, 2012, 03:48:09 AM »

I like to use this site!

http://www.colorschemedesigner.com/

That's a damn sweet tool. I wonder why it hasn't popped up on any google searches. Maybe I was just putting in the wrong keywords.

Basically just learn colour theory.

Tried to, but most of the color theory articles that appear on most searches are basically "these are common color schemes, but it's up to you what looks good". Not really much help; thought I was missing out on something.
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pen
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« Reply #4 on: June 07, 2012, 03:53:51 AM »

http://kuler.adobe.com/
this is good too.
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Bones
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« Reply #5 on: June 07, 2012, 07:15:21 AM »

This is just a copied post of mine from a previous thread.

Colour is a strange beast.


Colour theory tutorials are probably your best bet to understand colour.
To know how other colours effect nearby colours is an important knowledge.
Also I'm assuming your looking for pixel art palettes, you can't really just go willy nilly picking colours, I mean it works but it may not be as effective.

http://www.colormatters.com/color-and-design/basic-color-theory
http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
http://www.gamedecor.com/abasworld/Colour%20Theory.htm


ROYGBIV

Just research colour, when working with pixel art obviously keep your palette amount low.
Usually any sprite should only use 3-8 colours at most. But if it's a larger sprite likely 8-12 colours should do it just fine unless you want like a really multi-colour sprite.



Complementary colors, when put together, appear more vivid then when apart.
(Though not all of these are complementary colours, only the first row is.

Green and Red, Blue and Orange, Yellow and Purple: each color is enhanced by the closeness of its “opposite.”

How does this apply to artists? Well, just because they’re called complementary doesn’t mean you should necessarily use them right next to each other at full strength. That can be rather garish.

It's good to understand how colours effect one another.

Also don't forget about colour blending such as anti-alias.

You will need to have a colour that is halfway between the two colours you are picking.

« Last Edit: June 07, 2012, 02:08:10 PM by Bones » Logged

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Schoq
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« Reply #6 on: June 07, 2012, 12:28:41 PM »

Basically just learn colour theory.
Tried to, but most of the color theory articles that appear on most searches are basically "these are common color schemes, but it's up to you what looks good". Not really much help; thought I was missing out on something.
Sounds like your searching turned up some pretty crap results. Yeah, you're missing out on actual colour theory.

In addition to Bones' links I'll supply this. The sections relating to colour and light will probably help you a lot.
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JWK5
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« Reply #7 on: June 07, 2012, 01:04:10 PM »

Topic Link




Palette Maker Download (Windows)

etc.

etc.
« Last Edit: June 07, 2012, 04:49:17 PM by JWK5 » Logged
Muz
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« Reply #8 on: June 09, 2012, 09:51:57 AM »

Thanks! A lot of really nice stuff to look through here.

Basically just learn colour theory.
Tried to, but most of the color theory articles that appear on most searches are basically "these are common color schemes, but it's up to you what looks good". Not really much help; thought I was missing out on something.
Sounds like your searching turned up some pretty crap results. Yeah, you're missing out on actual colour theory.

In addition to Bones' links I'll supply this. The sections relating to colour and light will probably help you a lot.

Well, I found stuff similar to what Bones linked. What I meant was that yeah, they go through stuff like analogous, complementary, warm cold colors, tones, shades, etc. But I haven't found any that say what to pick. Nothing says why I should pick like a triad color over analogic.

There are a few good notes like "triad is easy to work with" and "complementary is hard to read", but other than that, no actual usage tips.

Would be interested in seeing something like what color to pick for foreground/background, what's good for text, or things like picking a proper nature/dark/happy palette.
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jrsquee
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« Reply #9 on: June 12, 2012, 04:00:42 PM »

go to a museum, look at some paintings in real life (there's no way that looking at images on a computer will really help you) and actually LOOK at them. bring a little notebook and some colored pencils and try to replicate the palette yourself, using 3-6 total swatches on your page. one of the best ways to learn something is to look at how others did it.
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gimymblert
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« Reply #10 on: June 18, 2012, 12:32:08 PM »




too bad it's in french ... google translate? Huh?

http://www.lesforges.org/article/couleurs?scroll_to=article

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agersant
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« Reply #11 on: June 18, 2012, 03:46:44 PM »

Heh that's my writing =)
I think it has been translated here.
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