So... It's been over a year since I've made a post but this thing has been continuing to make (relatively) steady progress.
I've got some .gifs - the first is a fairly descriptive vid of the game:
A big portion of the game are the different bad guys with different attributes and dynamically generated placement/flight paths shown in the following .gifs
I've decided to start (continue I guess) this devLog because I've been kind of a crazy ball of stress and I think it helps to communicate with others. I've been working alone and it has become an echo chamber of doubt - despite the positive feedback I've gotten from players when out showing my game.
I went part-time at my day job doing media work in October to try to flesh this game out into a full Wii-U title. I then immediately got freaked out at the time it would take to complete it and switched gears --> I shifted my focus to another game that I thought I could finish much quicker. I spent 3 months working on that game and tried unsuccessfully to get it Greenlit before deciding to dump it. No one was very interested in the game and it was kind of a waste of 3 months of dev time - although I must admit that I learned a lot.
So I'm back on this game and it's going well production-wise and getting positive feedback, but It's still scary to be working on something by myself.
That's where I am big picture. Hopefully I'll be able to give more day-to-day updates.