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May 18, 2024, 06:32:08 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2157629 times)
miguli
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« Reply #7160 on: March 05, 2016, 10:58:21 AM »


Legend Maker Devlog
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JindrichP
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« Reply #7161 on: March 05, 2016, 11:14:38 AM »

Screen from our last game. We had limited time to create it so we will enhance it in the future, but for now...


More info on our web
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Currently working on Xenofil
NoOnesSpace
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« Reply #7162 on: March 05, 2016, 11:19:56 AM »

The new Zzhar freighter Hermes has been implemented and is now trying to stay alive!

Check the gallery for more pictures!
http://noonesspace.com/gallery/album/2016

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brrrrr
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« Reply #7163 on: March 05, 2016, 11:25:49 AM »

Jumping over the crates is not so easy as it seems =)



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mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #7164 on: March 05, 2016, 11:50:39 AM »



yay
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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
desdemian
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« Reply #7165 on: March 05, 2016, 12:26:19 PM »

Working on a little robot companion.

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J. Kyle Pittman
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« Reply #7166 on: March 05, 2016, 01:01:50 PM »



Giant slime monster! It splits into a bunch of regular-sized slimes when it dies.
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Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« Reply #7167 on: March 05, 2016, 01:44:32 PM »

Back to updating the graphics on microgames again.  Here are two new clicker games:



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Canotico
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« Reply #7168 on: March 05, 2016, 01:49:03 PM »

Working on visually improving one of the already existing attacks of The Eye in Casmage

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PixelCows
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« Reply #7169 on: March 05, 2016, 02:18:09 PM »

Hello everyone!

Today i'd like to show these mockup tests we did with Last Dive's different depths and atmospheres.
Hope you like it! Smiley

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bigosaur
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Bigosaur.com


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« Reply #7170 on: March 05, 2016, 02:38:03 PM »

Here's the first fully animated character in my game: it's a goblin enemy. He can walk, strike and defend.



Animation:



The game's working title is My Mom is a Witch. It's an action RPG that plays like Castle Crashers, but has rouguelike elements like The Binding of Isaac. You can watch my progress here on tigsource, or on my twitter account @bigosaur.
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Batowski
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Milan Batowski


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« Reply #7171 on: March 05, 2016, 02:47:49 PM »



Plasma repulsing shield automaton.
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Wacompen
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« Reply #7172 on: March 05, 2016, 02:58:43 PM »

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dqhendricks
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There is a small mailbox here.


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« Reply #7173 on: March 05, 2016, 04:14:05 PM »

all of these are looking really good today! anyways here's my contribution. troll boss for Trial by Viking, coming out at the end of the month.



also, demo out now right here if anyone wants to check it out (Win/Mac).
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Griffith
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« Reply #7174 on: March 05, 2016, 06:23:32 PM »

You can click for a high quality webm. Sorry for the size! First footage I've shared for my strategy RPG Smiley


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Eendhoorn
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Quak


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« Reply #7175 on: March 05, 2016, 06:54:58 PM »

You can click for a high quality webm. Sorry for the size! First footage I've shared for my strategy RPG Smiley


That looks cool, I'm always a sucker for this 3d/2d mix.

Here's some items in SpiritSphere
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benjkers
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digging for precious games


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« Reply #7176 on: March 05, 2016, 07:33:07 PM »

touching the void this week




tests for in-engine cinematic stuff



Started our DevLog this week

cheers
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J. Kyle Pittman
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« Reply #7177 on: March 05, 2016, 08:39:35 PM »



Getting character portraits illustrated.
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matriax
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« Reply #7178 on: March 10, 2016, 08:36:59 AM »

Working on this:
« Last Edit: March 12, 2016, 08:57:35 AM by matriax » Logged
b∀ kkusa
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« Reply #7179 on: March 10, 2016, 10:40:36 AM »

it's friday duh
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