The Game
Set in a dark, desperate world inspired by Berserk, Vagabond, and novels by Ayn Rand. Soul Appeaser is a 2D single-player ARPG with responsive combat, unique character progression/development and subtle, interesting storytelling mechanics.
The Story
In the peak of the decade-long war between two religious countries, the sudden appearance of ungodly forces put a swift end to the conflict. Fighting against the demonic force, the majority of the human population quickly perished. Survivors from two countries were forced to retreat to the last mountain fortress at the edge of the border.
No human has then set foot outside the fortress due to fear and despair, leaving the land abandoned and plagued by the undead.
Years later, you have awakened in the middle of the aloof land with no past memory and one unique power.
Baffled with questions, your adventure begins...
The game has two different timelines:One is the present, post-apocalyptic world plagued by undead force where the human survivors were forced to create a micro-society in the last fortress. Throughout the story, if the player desires he or she will observe the clash between individualism (heroism aka the "prime mover" indicated by Ayn Rand in her works) vs. collectivism (the idea of merely surviving as a group and making all decisions to benefit the "greater good")
Another one is the past, a world torn apart by war and religious conflicts between the two countries. Throughout the past timeline, the player will be able to get a glimpse of how powerless an individual can be (regardless of his social status) when his/her idea conflicts with society. It will show us the greed, madness and hatred induced by collectivism.
The two timelines are interrelated, eventually, the player will discover the cause of the demon invasion (which led to the human extinction) and essentially why the creator decided to allow it to happen.
Core Mechanics
Soul Appeasing - Throughout the continent, you will find trapped souls of the victims in the present world. Your ability is to access their souls to consume their memories and view the most memorable moments of their lives before releasing their souls.
Soul Crystal – Souls of great warriors chose to linger in the present world for various reasons. With your ability and fulfillment of certain criteria you can view the most memorable moments of their lives and relive the last moment before their deaths. If you can successfully alternate their deaths, you will likely be able to acquire their powers (vocations) in the form of soul crystals, the crystals contains the memory of the dead and also act as magnifiers of your own abilities.
Transform – As an Appeaser, you do not possess combative abilities. To battle against the creatures and human enemies, you must utilize the power of soul crystals by transforming into the forms of warriors to deal with
physical damages.
Game Play Gifs:
Main Character:
Idle
Transform for melee combat
Soul Fragments – Defeating enemies will release their souls and you will be granted fragments as a reward. You can use those fragments to strengthen your own abilities, increase the concentration level of your soul crystals, or convert them into consumables.
Features
Responsive, unique combatAs a big fan of Souls and Monster Hunters series, combat is one of my biggest focus in this game. Each weapon in this game will have its unique move-set, damage, speed, dashing distance, etc. There is no perfect weapon, with great damage comes the sacrifice of speed as you will feel the weight of the weapon.
To bring variety to the combat systems, aside from the regular attacks there will also be active skills available range from special melee attacks to traps and bombs.
Each move will consume your stamina, therefore button mashing will not work and it is advised to carefully plan your movements.
Examples:
Straight Sword - Squire (Starting Vocation 1)
Ultra Greatsword - Mercenary (Starting Vocation 2)
Katana - Vagabond (Starting Vocation 3)WIP
Challenging, fair game playThe goal is to make Soul Appeaser challenging instead of difficult, no attack is unavoidable (some are hard), and it is absolutely possible to finish the entire game with the starting class. The key is to learn the pattern to overcome obstacles.
Unique Character progression systemYou start with three soul crystals as the three starting classes, each representing their vocation lines (there will be three: one represents Western culture (Knight, Paladin, etc.), one represents Eastern culture (Samurai, Ninja, etc.), and one neutral (Mercenary, Berserk, etc.) . You can only access the more advanced soul crystal once you have certain stats AND have already obtained its predecessor.
There are some individual soul crystals outside of the main vocation lines with non-melee unique play styles, including limited range attack options.
Non-linear, subtle story tellingThe majority of the back story will be learned through soul appeasing, you get to experience the event happened during the war from different perspectives. It is up to you whether you want to explore the story by putting the different pieces together.
Open world explorationThere will be minimal guidance, it is up to you to explore the vast world and seek the adventures the world has to offer.
Multiple EndingsYou are able to view the past, however the present and the future lies in your hand. Lead the human survivors? Become a demon hunter? Or join the demon to bring chaos to the world? Make your decision.
About me and this game (if you still have the patience to read my mumbling thoughts)
As a huge fan of dark themed anime (serious ones like Berserk, Vagabond, FMA, etc.) and ARPG games (Souls series, Monster Hunters…), I rarely found games that are perfectly suitable to my tastes (I am a weird person).
After Dark Souls there’s a sense of emptiness and that was when I find out I need to start making my dream game to put my vision, rage, and nightmares together. Since then I tried to teach myself game developing and pixel arts and here is the product, I am getting slightly better in the process and hopefully this will attract people who think alike. Playing a good game is like communicating with its developer face-to-face, and my one and only goal is to share the story and vision in my mind with you (so that we can become imaginary friends or archenemies).
I know this will only attract a limited amount of audience but I do not wish to sacrifice it purely to attract more people. Soul Appeaser will be a dark, gritty, melee combat focused single player experience. Any other way will not work and as of now I am not willing to try something else simply because it is more popular (will listen to suggestions carefully though).
Oh yeah, if you have any feedback,
please don't hesitate to let me know, honest feedback is the most precious gift you can give me!
Thank you and I love you all!