Hello everybody!
My name is
Enric Llagostera, I'm a game maker and lecturer from Brazil, nice to meet you all. First post on the forum!
On 2012, I finished my masters thesis and started working on a game,
Bonsai Worlds, to relax after that. I finished and released it on 2013.
Here you can find the link to that version on GameJolt. It had a good reception and I enjoyed seeing what people thought of it. However, there were quite a lot of things in it I was unsatisfied with.
Recently, I rebooted the project, using Unity as my tool instead of Flash + Flixel. It has been fun to do it, but I'm one of those people that really needs dialogue and conversation in order to keep motivated. So, that's why I'm starting this devlog!
Enough of context, let's talk about the game.
---
What is Bonsai Worlds?It is a zen game/toy about creating little worlds and caring for them, watching them change and making them grow. You control nature (wind, land, mountains). After a while, humans start populating your world and using the resources in it, and you can't control them. Their cities grow and expand and, if they exhaust resources, wither and die. Nature might carrie on and regenerate and there is no losing / winning right now.
I like the idea of indirect control and free-form play, letting players come up with their own goals and experiments. My vision when I started making this game was something like: "You wake up at night, with insomnia, and decides to go take a look at your bonsai plants, but they are worlds floating in space". My goal is that people feel these little worlds like a place of their own and imagine stories, names, people. The simulations it features are there to evoke, not to feel realistic at all. No violence too, humans do not fight wars in the game.
In the "pragmatic" sense, I would like to try and take this project to Steam (not sure it it fits there or if people will like it enough to greenlight it), mostly because I never did and it might reach more people that way. I'll also put it up on **itch.io**, like I did the older version (
itch.io page). I'm not that focused on making it a financial success, but it'd be really nice to be able to have money to compensate my friend Inés, who'll make the music and sounds. Also, in the earlier verion, I made almost no effort to spread the world about it or to send the game to festivals, and I want to change that in this reboot.
Current stageI've just finished a first version of the nature system, with terraforming and dynamic biomes, clouds and rivers. Also, some art is in place, just to give a sense of the atmosphere of the game. I moved away from the hard geometric style of the old version to a more organic pixel art (comparison below).
There aren't many animations on it, just water for now, mostly because I'm a crappy and slow artist, but I'll try to finds ways to make it all look more alive.
I've also came up with the base classes and data structures for my economic simulation. Currently, I've started work on the AI for the humans, and the next updates will be mostly about that for a while. Lots of work to do there.
I hope to write at least one medium update post per week and to post questions and doubts all the time. I'm also posting stuff on
Twitter and
Tumblr, if you want to talk to me there.
I'm very happy to answer any questions and hear suggestions and critiques! Let's get this devlog started.
Cheers! :D