I think you should remove the black outlines on the NPC (On the eyes and the glasses at least. Maybe make the nose a dark green). Nothing else has outlines in your game . The art-styles clash a little bit here.
And you're totally right - we may have missed that. Will talk to our artist about that
Why is the player a square? It looks like you started with a yellow square and it influenced your artstyle in that way that you did not think about other shapes.
Got me! It's exactly how we did it. I used a placeholder all the way until character skins' implementation. That's when we asked our artist to draw something for us really fast, and... here we are - a square character with skin with a hat. But that not it's final form! We are planning to have lots of characters, e.g. robots, goblins and others, so we will at least try to implement different shapes! Still not sure how that will work with our collision system and how much time all the animations will take. But we will definitely look into it
Oh, and NPCs! We have lots of concepts for them - all kinds of triangles, circles, other shapes and stuff
To be honest I would have more likely played the game if it still looked the way it did in your first post over the way it looks now.
I dig minimalism too! But we wanted to tell a story through the gameplay and we need some ways to tell it - with different NPCs, environments and colors. But we will honestly try to keep it under control - we already have plans to reduce the amount of grass and background objects.
What do you think about the first gif? Is that face too much, too?
And all new animations (player bouncing, moving NPC) - do you think they suit the game? We wanted to liven up the world a little bit, but try keep it simple.