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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Google, Android, and the Future of Games on the Web
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Author Topic: Google, Android, and the Future of Games on the Web  (Read 4078 times)
Matthew
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« Reply #20 on: May 30, 2010, 02:03:16 PM »

Anyway, what does this have to do with android?

I think it has quite a lot to do with the future of Google software.  A Unity NaCl port automatically includes Linux support, because Google is doing the last mile work to local APIs.  Unity had completely ruled out a Linux port previous to this because of the API fragmentation problems.  Now Unity works anywhere Google cares to make NaCl happen.  How long until Android tablets, and eventually Android phones, support NaCl?  It can't be more than a few years away.

By the way, "now" is Chrome v6 at the earliest, and probably later for Unity support.

In the abstract, Native Client is all about fully utilizing your local hardware on the web, which is going to be a pretty broad spectrum of devices (phones, tablets, laptops, etc).  It will seem weird in a few years if websites can't take full advantage of your hardware, in the same way that 3D in the browser still seems a little strange today.
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Matthew Wegner
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« Reply #21 on: June 02, 2010, 03:50:48 PM »

Am I the only one that senses an imminent move from iPad-like application brewing, to a fully-fledged, "controller + touchscreen + flipout keyboard, wireless-internet-based gaming/interaction platform?" Complete with video chat, even?  Grin
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« Reply #22 on: June 08, 2010, 11:42:21 AM »

Am I the only one who wants a Pandora?  Panda
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« Reply #23 on: June 08, 2010, 12:10:28 PM »

Grahh, looking at wired's "webmonkey" blog, it seems that the problem with web gaming is always gonna be the same: its on the web, and the people writing it can do what they want:

http://www.webmonkey.com/2010/06/compelling-reasons-to-upgrade-to-safari-5-right-now/
http://www.webmonkey.com/2010/06/apples-html5-showcase-less-about-web-standards-more-about-apple/
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« Reply #24 on: June 08, 2010, 12:32:49 PM »

And people writing downloadable games can't do what they want?

NativeClient games won't have the same issues as the typical Javascript/HTML5/CSS3 website. Developers don't need to worry about browsers either not supporting or only partially supporting various standards. Either there's NativeClient (version X or greater) or there isn't.
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Tycho Brahe
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« Reply #25 on: June 08, 2010, 01:06:34 PM »

Sorry, I meant the purely html5 games.
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