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TIGSource ForumsCommunityDevLogsProject gnh20. English letsplay added
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Author Topic: Project gnh20. English letsplay added  (Read 91055 times)
sb3dgraph
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« Reply #320 on: September 22, 2012, 07:02:24 AM »

Sorry, in a month or so when my new laptop arrives I'll finally be able to give this a try, but for now my old, old netbook here won't be able to run it.
Have you tried the new build on this old netbook? Tell me, please, the configuration of this computer and what happened?

For me it is important. Thank you!
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JobLeonard
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« Reply #321 on: September 22, 2012, 08:14:27 AM »

It's a 1015HA running Linux. AFAIK, you only have Windows builds, right?
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JobLeonard
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« Reply #322 on: September 22, 2012, 08:20:34 AM »

Well waddaya know... it actually opens in Wine! Stil waiting for it to finalise the first terrain generation though Tongue



Anyway, my plan for the laptop (which is going to be a Asus UX31A, so that should be powerful enough) is to dual-boot Windows and Ubuntu, so I can test both Windows and Wine then Wink.
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sb3dgraph
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« Reply #323 on: September 22, 2012, 09:22:33 AM »

JobLeonard
Most likely, your wine configured to run in a small window. So he cuts off part of the picture, and you can not see the button to start a new game.

In general, the game is fully tested and is operational under wine.

What you can do:
1. Reconfigure wine, for it runs in full screen. (Best variant.)
2. Reconfigure my game to make it work in a small window. True, this is a bad option: your resolution now is 1024x600, and already very small.
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JobLeonard
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« Reply #324 on: September 23, 2012, 08:21:54 AM »

Done, it actually runs fairly smooth. Considering it's running in Wine on a really old netbook that's not bad at all Smiley.

Walking around, digging, setting ladders/planks and trying to figure out how to use that smelter...
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sb3dgraph
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« Reply #325 on: September 23, 2012, 09:09:17 AM »

Done, it actually runs fairly smooth. Considering it's running in Wine on a really old netbook that's not bad at all Smiley.

Walking around, digging, setting ladders/planks and trying to figure out how to use that smelter...
Sounds great! Thanks!
Coffee

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And I'm thinking about how to increase by 4 times the number of pixels in the gaming graphics.

picture:

What do you think about this? Is it worth it? Players like this?

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FK in the Coffee
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« Reply #326 on: September 23, 2012, 09:57:20 AM »

Yes. Please.
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tchassin
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« Reply #327 on: September 23, 2012, 10:49:10 AM »

The new tiles are more readable and look great, I think the game would definitely look better if all the tiles had the same resolution (althought it already looks good and changing every tile is a lot of work).
Please do it  Beg
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JobLeonard
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« Reply #328 on: September 23, 2012, 12:07:31 PM »

I'm not sure, will it still run on my netbook in the high res version? Durr...?
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Kurt
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« Reply #329 on: September 23, 2012, 01:51:14 PM »

Yes, the scaled tiles look a lot better.
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Rumrusher
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« Reply #330 on: September 23, 2012, 06:06:21 PM »

okay coming back to this game I notice some weird changes, mostly so many menus now so many that I have to sift through them to find an option I can do. I kinda forgot what button to shut up the hero, wasn't it the spacebar?
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Belimoth
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« Reply #331 on: September 23, 2012, 06:32:49 PM »

Amazing.
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sb3dgraph
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« Reply #332 on: September 24, 2012, 04:51:33 AM »

ThePortalGuru, Belimoth, kurtss, tchassin, thank you!
So, I'll try to redraw all tiles. There, however, they are already very much. So a lot of work.

I kinda forgot what button to shut up the hero, wasn't it the spacebar?
Now his remarks take up much less space, so I removed replicas hiding.
Do they still have irritating?

I'm not sure, will it still run on my netbook in the high res version? Durr...?
Must work! True, the speed will drop slightly.

-------------

Continue to redraw tiles.
If interested, how much work is left - look in the folder textures in the game.


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sb3dgraph
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« Reply #333 on: September 26, 2012, 08:08:33 AM »

And continue to redraw the tiles...

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JobLeonard
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« Reply #334 on: September 26, 2012, 08:49:40 AM »

Nice, although they look at bit flat without the lighting effects of the engine. I wonder what they will look like then Smiley.
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sb3dgraph
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« Reply #335 on: September 29, 2012, 06:03:20 PM »

Slowly make a new texture pack.
I will be glad to hear some feedback: picture is better? Whether to continue to do it?
Criticism?




JobLeonard
Perhaps you're right. Just added contrast to these stones.
Smiley
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Kurt
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« Reply #336 on: September 29, 2012, 08:03:13 PM »

It looks a lot better! I like the lower quality version a lot.
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sb3dgraph
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« Reply #337 on: September 29, 2012, 11:34:52 PM »

It looks a lot better! I like the lower quality version a lot.
I do not quite understand: of these two options you like a lower version?

Then I should not draw a new graphics.  Smiley
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JobLeonard
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« Reply #338 on: September 30, 2012, 04:45:32 AM »

I'm in dubio about this - they both look gorgeous, but I'm not sure if the high quality version is more expressive than the low quality version, so it might not be worth spending time on.

Of course, that's just my opinion.

Also, there a bit more tiling problems with the high quality version (specifically: the dirt under the grass).
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Kurt
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« Reply #339 on: September 30, 2012, 05:58:29 AM »

It looks a lot better! I like the lower quality version a lot.
I do not quite understand: of these two options you like a lower version?

Then I should not draw a new graphics.  Smiley


By the lower quality, I meant the one with less pixels.
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