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TIGSource ForumsCommunityDevLogsSky Break - Weather the storm !
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TimC
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« on: August 29, 2016, 08:15:10 AM »

Sky Break is an open-world game on an abandoned planet filled with tempests and wild mechas. Learn to master this world and to hack the mechas if you want a chance to survive.



Hack and command mechas
Mechas are wild and are used to living in the storm. You must fight some of them for your survival, but they are often stronger than you are. Your best chance of survival is to hack some of those mechas and use them as allies to defeat the others.



Evolve
The more combats you win, the more fragments you earn. They can be used to evolve your mechas' strength and skills. But you can also find some during exploration. Your character can also improve its capabilities.



The Tempest
The weather is an important threat. You must face lightning strikes, tornadoes, and other elements in order to make your way through the storm. You will be able to activate old installations used to ionize the air and stop the tempest within an area. And thankfully an old station above the clouds, left over by humans, provides good shelter.



The Spaceship
You have access to your spaceship early in the game, but you do not have enough fuel to leave the planet. It is impossible to land within the tempest, but once you have unlocked some weather controllers, you will be able to travel quickly over the map and save a lot of time.




Collect and craft

Find several resources along the journey and use them to craft useful items. You can also use a greenhouse directly inside your station if you want to grow and farm plants by yourself.





 Blink Game current state  
We are 2 people working on a full-time basis on this project. It started 2 years ago. The game is in Early Access on Steam, but it is now getting closer to the final release date.
« Last Edit: October 21, 2016, 08:33:11 AM by TimC » Logged


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TimC
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« Reply #1 on: September 14, 2016, 07:31:44 AM »

We are very proud to announce that Sky Break will get out of Early Access on October 21 !

We are currently working on the next update (v4.4) that will come out on September 22. It will mainly focus on a new mecha, the ending cinematic, and a lot of optimizations/fixes. Then we will focus on the final release, which will include a major feature..

Here is the new title screen. Hope you like it  Smiley

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DemonSkullGames
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« Reply #2 on: September 14, 2016, 07:53:06 AM »

Very beautfull images, i like a lot your design.
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TimC
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« Reply #3 on: September 23, 2016, 04:40:27 AM »

Thanks @DemonSkullGames ! Smiley

We just updated the game. The v4.4 update is now available. It focuses on a new mecha, the final cinematic, translations and many optimizations/fixes.

The new mecha

A new mecha is now available: the deer mecha. As always, it has two variants: a head attack and a charging attack from the distance. It can only be found in the ice island.




Final cinematic, translations and more


Finally the game has an ending cinematic, which concludes the story.

The game is now translated in German, Italian, Portuguese, Brazilian, Spanish and Russian.

There have been a lot of optimizations and fixes. The game should run better on a low-end computer and feel more fluid on a high-end computer.



Here is the full log file for this update:

New features
  • translation in German, Italian, Portuguese, Brazilian, Spanish, Russian
  • ending cinematic
  • deer mecha for the ice biome
  • gamepad walk capacity
  • several ambient sound effects
  • skipping cinematics timer
  • ship warning state when energy is low
  • elevator light indication when impossible to go down
  • loading percent indicator
Updated features
  • activating a beacon is done using the drone and attracts near enemies
  • improved weapon sight. Sight is colored depending on the target
  • window mode is now fully re-sizable (with window dragging)
  • storm system stays now at a zero level for a few minutes
  • air ionier glow is stronger. Can be seen through fog
  • beacon model and activation system. The drone activate the beacon. Echos are attracting ennemies nearby.
  • improved graphics of the sky (above clouds)
  • improved map rendering speed when using the spaceship
  • improved water effects
  • weapon sight icon is different when the taser is selected
  • map indication cursor automatically removed when near
  • leader mecha does not own extra shield bars anymore
  • improved desert lighting
  • getting closer from the tornado deals more damage
  • no need to interact with station dock or weather controller screen for tempest reduction. Done automatically when near
  • hacking a mecha does not restore its shield anymore
  • title logo
  • ship piece search areas are only displayed if the island has been unlocked
Fixes
  • performance optimization
  • faster loadings
  • impact bomb behavior. It now follows the camera aiming point and has a visible trail
  • item selection indication when using ship
  • some not well aligned texts
  • UI blinking issue during dialogs
  • ionizer collider
  • bird behaviour
  • cliff rocks blocking some access
  • sliding acceleration issues
  • gamepad crafting elements navigation
  • gamepad skipping some dialogs made the player jump
  • gamepad issues during ship landing
  • map popping at first loading
  • ship indications not instantly removed after landing
  • lightning cloud alignement (sometimes floating in the air)
  • can unlock ship piece before unlocking the ship
  • scrolling within ingame menu changing weapon selection
  • inventory accessible during dialogs
  • dying without saving can sometimes spawn you dead
  • screen interface image
  • drawning sound issue
  • indication popup while aiming letting the player stuck in the aiming position
  • station dock antenna collider
  • walk animation while aiming stucked after item selection or menu pause
  • gamepad menu issue when removing saving slot
  • drone weird behaviour if not hacked and the player goes in the station
  • main menu graphical bugs if a save file is corrupted
  • no inventory full warning when picking up a resource
  • add weather controller icon near to lost spaceship
  • no more saving lag thanks to asynchronous saving
  • player animation issue when using ship and accessing ingame menu
  • sky lift door indications inverted
  • cloud rendering issue with some graphics cards
  • too many mecha teleportations when having 4 hacked mechas
  • some menu UI elements behing ingame UI elements
  • UI elements over the tame minigame

PS: we are now working on the final release update, which will come out on October 21.
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TimC
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« Reply #4 on: October 21, 2016, 08:32:58 AM »

The final update is now here !

It focuses on a "boss" mecha, the limited ammo, the lost logbooks and many optimizations/fixes.
There have been also a lot of adjustments in order to give you the smoother gameplay experience as possible.

The boss mecha

This mecha is different from the others. It is harder to destroy, it is stronger, and it uses special capacities.
If you beat it, you will not be able to hack it, but you will be well rewarded.




Limited ammo

Starting from this update, standard ammunition will become an important part of the game. As it will become limited, engaging combat will not be as straightforward as before.
Ammo can be either crafted or found inside lost chests.




Lost logbooks

Did you know what happened on this planet before your arrival? How can there be uncontrolled mechas? Why was this planet abandoned by humans?
Now is the time to get some answers. Previous humans left logbooks behind, explaining many details about their missions and how things evolved.




We really hope you will have fun with this last major update of Sky Break !

Sky Break on Steam: http://store.steampowered.com/app/405370/

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