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1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 09, 2024, 08:51:02 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2153420 times)
danieru
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« Reply #4120 on: July 19, 2014, 11:53:52 AM »

Introducing The fighter plane!

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DeadAlienCult
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« Reply #4121 on: July 19, 2014, 01:20:55 PM »

Trolls just wanna have fun.

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DeadAlienCult
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« Reply #4122 on: July 19, 2014, 01:33:40 PM »

Now completely finished scene.


loving this. good on ya
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DeadAlienCult
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« Reply #4123 on: July 19, 2014, 01:34:05 PM »

Spent the better part of this past week working on this miniboss. It's pretty much done now.

Here's some clips! (click for big high res webms -- if the embedded preview gifs are too large/annoying please just tell me)





rad. nice job
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DeadAlienCult
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« Reply #4124 on: July 19, 2014, 01:39:39 PM »

Screenshot Saturday!  Beer!

ARACHNIS BOSS

DEFENSE STRATEGY

 Waaagh! SNOWFLY PEAK BEAAAAAST

digging thing parallax / foreground elements and overall vibe. nice job
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Ashodin
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« Reply #4125 on: July 19, 2014, 01:48:02 PM »

Repost from devlog:


Wavy thing!
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Actos Games, LLC
psyscrolr
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« Reply #4126 on: July 19, 2014, 02:18:46 PM »

very very early screenshot of the adventure game i'm working on, Andromi. i'll make a devlog for it eventually



oh and this is kinda cheating but here's a gif of the walk cycle seen above

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Timo Vihola
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« Reply #4127 on: July 19, 2014, 02:27:00 PM »

Sneaking animation:



At the moment it's just a slower replacement for the walk animation and doesn't affect NPC behavior. The goal of sneaking is to offer some variety to the gameplay and give player potentially combat-free access to certain areas and items during the night. Or maybe there's a bounty on your head and you can only go to villages in the dark Wink
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zomboko
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« Reply #4128 on: July 19, 2014, 03:21:34 PM »

One more screenshot Smiley


DeadAlienCult, thanks! Smiley
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kkyborg
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« Reply #4129 on: July 19, 2014, 03:24:21 PM »

S U P E R V E R S E







http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG
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Thomas Finch
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« Reply #4130 on: July 19, 2014, 04:16:32 PM »

Randomly Generated Clouds
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dqhendricks
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« Reply #4131 on: July 19, 2014, 04:56:10 PM »

Quick gif of the gear mechanics in Trial by Viking. You might need to move some gears together, in order to turn a specific gear the right direction, in order to open a passage way.



Still trying out a few artists for all new backgrounds. I'll post here when I have more to show.
« Last Edit: August 15, 2014, 09:10:18 PM by dqhendricks » Logged

JustColorado
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« Reply #4132 on: July 19, 2014, 05:03:59 PM »

WIP - Hipster (Still need to add the eyes, the beard, the man purse, the stupid hair, the Pabst Blue Ribbon, and the glasses)


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Ashodin
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« Reply #4133 on: July 19, 2014, 05:55:09 PM »

Shoot the block

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Actos Games, LLC
psyscrolr
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« Reply #4134 on: July 19, 2014, 05:58:23 PM »


The Walled Garden just got dialogue.
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Sit down and relax,
Keeping focus on your breath,
This may take a while.

Jesse Ko
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« Reply #4135 on: July 19, 2014, 06:33:44 PM »



Screenshot of an apartment building. We made the transition of making our overworld from 2D to 3D about a month ago.
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Thunderhorse
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« Reply #4136 on: July 19, 2014, 06:34:13 PM »



We designed one of the bosses this week while working on animations.

Our devlog - http://forums.tigsource.com/index.php?topic=41628.0
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Ice Water Games
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« Reply #4137 on: July 19, 2014, 07:44:06 PM »

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vinterberg
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« Reply #4138 on: July 19, 2014, 08:36:43 PM »

S U P E R V E R S E

http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG

It seems to me like you're only in here to advertise your game, this must be the 20th time Superverse shots are thrown in here, with no explaining text for what's possibly new this time or anything..

"33 (0.147 per day)" <- matches posts every saturday, more or less...

Maybe Google could sell you guys some proper advertising? :D
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Raku
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« Reply #4139 on: July 19, 2014, 08:52:11 PM »


knockoff Kumamon baddie
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