Loving playing this game, even if it is the older version
Any more information on the 8 other characters?
Yup I will do a small list here:
So the characters in the first game haven't changed too much, Noah and Zeke have gained a roll ability, Zeke has lost his cloaking ability as it doesn't play well in versus games, since everyone is watching the same screen, the roll offsets his loss and he has a slight movement speed increase. Abels reloads have been made easier also, so onto new characters (for now I will just use there class name as the character names aren't final):
Scout (Keyboard)- Has a bow, acts sort of like a 8 angle charge up rifle, longer you hold down the button further he launches it, he auto reloads and his 2nd key drops a distraction (its a musical box right now) which lures the enemies towards it, good for avoiding AI. The bow is the only other weapon aside from Zekes rifle that can down armored enemies (new) and mounted enemies (also new) in one hit.
Explosives (Mouse) - You lay down TNT with right mouse click, and then after it is laid you leave a gun powder trail as you move (though much slower), when you click again you light the trail and it follows the spark back to the TNT and boom, he is quite tactical to play, and now that explosions can destroy terrain, he is quite overpowered currently...
Brawler (Keyboard) - First key for the brawler is a kick punch type combo which builds his rage bar (though it slowly fills regardless), second button starts rage mode, where the brawler moves much quicker, and can take damage without being outright killed (the damage subtracts from the rage bar total). He kind of plays like a Noah on a timer, you have X amount of time to wreck havok then you have to return to picking off the extras.
Captain (Mouse) - You control a unarmed captain of a confederate fighting squad of sorts, you move around and they follow (the amount depends on skills - it defaults to 5). It sort of plays almost like an RTS, you rally them when they are shot via touch, and command them to shoot with right mouse button click, though there is a delay as they all sort of form a firing line when they shoot towards the mouse direction.
Duelist (Keyboard)- This character uses 2 derringer pistols - one assigned to each button, the character wont miss with them but you have to close distance before he targets an enemy - he also suffers from very slow reloads, so it is very in and out piercing type attacks with this character rather than blunt force, probably the best character to use against dogs also (another new enemy).
Gatling Gunner (Joypad)- You use the left analog stick to move, and the right analog stick to fire the gatling gun, rotating it around in a circle, when he starts firing you bog down to a crawl movement wise, kinda plays like the heavy in TF2 if I could alike it to anything.
Longrifle (Joypad) - You fire with a button with this character, and reload the rifle with the right analog stick, kind of like the old Winchester style rifles, you move with the left analog stick, probably as close as it gets to the classic twin sick shooter setup.
The last one is a secret
Keep in mind, all the keyboard slots can now also be mapped to joypads also, I have included a full setup sort of screen for this outing so changing controls wont be an issue.
EDIT: Here is some progress on story mode, doing towns and non hostile zones at the moment: