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TIGSource ForumsCommunityDevLogsCube Rampage (Arcade/Shooter)
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Author Topic: Cube Rampage (Arcade/Shooter)  (Read 3065 times)
matriax
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« Reply #20 on: October 13, 2016, 11:34:13 AM »

Other visuals and new level design to test diagonal walls



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matriax
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« Reply #21 on: October 15, 2016, 12:22:39 AM »

Also the levels now have the double size so i can design ones more complex. Hope do a example in next video! Wink
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Christian
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« Reply #22 on: October 15, 2016, 04:44:36 PM »

This seems pretty fun! Any plans for a mobile version, looks like it would be fun to play on touch
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matriax
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« Reply #23 on: October 16, 2016, 04:58:35 AM »

No plans for a mobile/tablet version. This one will be only for HTML5 & Win/Mac/Linux
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matriax
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« Reply #24 on: October 16, 2016, 12:31:13 PM »

New visuals for the game:

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matriax
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« Reply #25 on: October 18, 2016, 03:57:02 AM »

Improved visuals with some interface.

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matriax
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« Reply #26 on: October 18, 2016, 11:51:25 AM »

Gameplay video with the improved visuals & new level design





Also added the first enemy that can move and push enemies and can be puched by boxes. No IA at the moment.
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matriax
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« Reply #27 on: October 20, 2016, 04:39:36 AM »

New screen with the improved "Game Over" and the text "Press A to Bullet-Time"

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matriax
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« Reply #28 on: October 20, 2016, 07:29:23 AM »

Gameplay with the last visuals, hopu you like it!!

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matriax
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« Reply #29 on: October 21, 2016, 02:36:23 AM »

Another Main Menu Update. Changed the big planet, icon options center and social icons.

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« Reply #30 on: October 21, 2016, 02:41:43 AM »

No plans for a mobile/tablet version. This one will be only for HTML5 & Win/Mac/Linux

Booooooo!  Crazy
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« Reply #31 on: October 21, 2016, 05:58:47 AM »

No plans for a mobile/tablet version. This one will be only for HTML5 & Win/Mac/Linux

Cheer!
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matriax
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« Reply #32 on: October 22, 2016, 12:12:18 AM »

The no mobile/tablet option is because will be hard to adapt the gameplay, you need all the screen for aim and shoot and you will need some button for menu and activate bullet-time,etc...

Also the actual Shaders on Mobile/Tablets will make the game runs at 1fps, C2 not have good perfomance on mobile devidcs Sad .

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Main Menu - Update4 . New game title style, more brightnes and some social icons details

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matriax
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« Reply #33 on: October 26, 2016, 11:58:10 PM »

The menu and the level selections seems is working ok

Here how looks now the level selection:
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matriax
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« Reply #34 on: October 31, 2016, 08:36:30 AM »

Hi!

Updated the HTML5 version with one level and the dektop versions as demo.

Also added an Early Access option by 4.99. With this one you will have acces to all next updated and the full game when it's finished. Actually the Early Access version have 2 levels:

https://kronbits.itch.io/cube-rampage

Now i'm with the level design, so hope get at least 10 levels this week and code the achievements.

Here a videos showing the Early Access gameplay:




Enjoy!
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matriax
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« Reply #35 on: November 01, 2016, 11:13:15 AM »

Updated the game page with the Early Access builds(Windows / Linux / MacOS )  with 11 playable levels.

Here a video featuring the 11 levels:




Enjoy! Wink
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matriax
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« Reply #36 on: November 03, 2016, 08:57:07 AM »

Last gif solving a level with a 3-Star rating :D



Remember you can get the early acces version here:
https://kronbits.itch.io/cube-rampage

Enjoy!
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matriax
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« Reply #37 on: November 23, 2016, 01:17:54 PM »

If all works correctly, the game will be released this friday or next monday. 30 levels total.
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« Reply #38 on: November 23, 2016, 03:29:42 PM »

really awesome how you made something so simple look so damn good. good luck with your game!
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matriax
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« Reply #39 on: December 01, 2016, 02:16:39 AM »

Game has been released, here you can get it:
https://kronbits.itch.io/cube-rampage
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