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TIGSource ForumsCommunityDevLogsSEASIDE BOY [2D / turn-based / roguelike / survival]
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Author Topic: SEASIDE BOY [2D / turn-based / roguelike / survival]  (Read 2687 times)
binaryboi01
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« on: November 06, 2016, 02:44:26 PM »


Seaside boy is a 2D turn based survival roguelike.
You are lost on an island and try to make your way out by building boats and moving between randomly generated islands.



Idea:

  • simple, yet difficult
  • turn-based
  • instant death (no health, healing etc)
  • randomized levels
  • no direct combat






. . .
« Last Edit: November 29, 2016, 02:25:30 PM by binaryboi01 » Logged

DavidJohnYVR
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« Reply #1 on: November 06, 2016, 05:14:40 PM »

 Kiss
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The Armorman
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« Reply #2 on: November 06, 2016, 05:16:14 PM »

but what r u gonna call it??
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BELOW FOR GOGNIOS

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pelle
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« Reply #3 on: November 07, 2016, 03:32:41 AM »

I love that CGA palette! (Funny with that EGA colors thread active elsewhere.)
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binaryboi01
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« Reply #4 on: November 14, 2016, 02:53:49 PM »

Slowly adding some features and planning basic mechanics.

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PirateFish
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« Reply #5 on: November 14, 2016, 03:12:43 PM »

Looks funky. How long do you plan on a play session to be?
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binaryboi01
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« Reply #6 on: November 14, 2016, 11:28:58 PM »

Looks funky. How long do you plan on a play session to be?

I am aiming for 5-15 minutes.
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PirateFish
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« Reply #7 on: November 15, 2016, 01:36:56 PM »

Looks funky. How long do you plan on a play session to be?

I am aiming for 5-15 minutes.

Sounds perfect for a quick session!
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binaryboi01
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« Reply #8 on: November 22, 2016, 03:01:37 AM »

A bit of progress. Added basic progression. Currently I am working on upgrades and different enemy types.

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PirateFish
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« Reply #9 on: November 22, 2016, 07:19:52 AM »

Looks nice Smiley Are you moving the logs to a workbench?
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binaryboi01
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« Reply #10 on: November 22, 2016, 07:50:45 AM »

Looks nice Smiley Are you moving the logs to a workbench?

Thank you! Kinda, the idea is that you get logs in order to build a boat and travel to another island.
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Narrowisms
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« Reply #11 on: November 22, 2016, 04:14:05 PM »

Wow, your game looks pretty neato. Are you thinking about making a mac build of the game?
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« Reply #12 on: November 22, 2016, 04:27:01 PM »

love these colours and look

will track
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binaryboi01
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« Reply #13 on: November 23, 2016, 01:40:12 AM »

Wow, your game looks pretty neato. Are you thinking about making a mac build of the game?

Thank you! I am afraid mac build is not possible since this engine does not export to mac/linux  Sad
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Narrowisms
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« Reply #14 on: November 23, 2016, 08:04:04 PM »

*falls onto knees in the rain* NOOOOOOOOOOOOO

Well, good luck!
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binaryboi01
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« Reply #15 on: November 24, 2016, 03:09:16 AM »

Currently working on upgrades. Still running into some issues Smiley

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Franklin's Ghost
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« Reply #16 on: November 26, 2016, 03:07:09 AM »

Really liking the colours and simple clean design of this. Also interested to see more of the quick game sessions and how you bring in new mechanics.
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binaryboi01
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« Reply #17 on: November 26, 2016, 06:21:42 PM »

Really liking the colours and simple clean design of this. Also interested to see more of the quick game sessions and how you bring in new mechanics.

Very pleased to hear! I am going to post some more updates about mechanics and basic gameplay. Also demo soon(tm).
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binaryboi01
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« Reply #18 on: November 27, 2016, 02:13:03 PM »

Some more progress. Working (sorta) upgrade selection. Currently working on enemy actions, upgrades and fixing palm trees.

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Pixel Noise
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« Reply #19 on: November 27, 2016, 03:41:46 PM »

Very cool idea - and good to see you working on a new project!

So with no direct combat and instant death, is the player relying on good planning/stealth/defense to get around combat?
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