The animations are looking great. Don't you think that the animated menu could be a little confusing? When the player will take action and look at the silhouette it can be on a step of the animation where the pose is not necessarily representing that move, and the player would have to look at it until it comprehends the action, which doesn't make it very intuitive. Have you tried with just a pose?
I loved the game proposal, are you from Brazil as well?
Thank you! And yes I'm from Brazil.
That's realy a good question. The static buttons would have the same positioning and the same dynamics of the animated buttons. But since I haven't seen any animated buttons in games, I wanted to try it out, and the opinions are pretty even about that. My college teachers found very interisting for the buttons to be animated. But I think I'll be sure when the players try it out.