so I was hoping you guys could help me out. I am trying to balance an RPG game. This is the main problems I am having. first
give it a try here. Right now I am trying to balance all the stats, so I wrote down my list of enemies and then wrote down a list of how many hits they would require. My game is basically one small chunk of an RPG. imagine playing an RPG to the first boss only. the main problem I am facing now is that there is no monster progression. as you level up monsters do not get harder. you fight the same monsters throughout keep in mind you fight like 11 guys and then the boss, not a huge time sync. so what do you think I could do. some ideas I had are
1. leveling up only increases health not attack power.
2. leveling up does not make you stronger or add health, but does heal you completely
3. make all levels of enemies available, like in desktop dungeons, you don;t attack them unless you think you can win.