mokesmoe
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« Reply #60 on: January 23, 2011, 11:08:48 PM » |
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The music is good, although the low-health siren doesn't have much of an effect because it's drowned out by all the other music now.
I tried using a cheating program to get extra points without getting any preset abilities, but apparently illegitimate points don't unlock higher tiers. I guess I can report that your anti-cheating measures are working.
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ortoslon
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« Reply #61 on: January 23, 2011, 11:29:20 PM » |
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here's a fixed (no leveling) set of perks and changes to the game i suggest for the alternate mode (arcade/steroids/ortoslon mode): perks: large (20?) quiver for small non-ghost stars practically unrestricted fire rate (add some tiny cooldown to prevent turbo-key cheating) star> star^ leap (uppercut) quick recovery weak bubble magnet infiknees (no fall damage) manystomp (as per my suggestion) a punch that is as large as current superpunch but doesn't kill instantly (damage 2 or 3 instead) changes: no wrap no leveling bubbles more enemies because there will be much more bubbles, make star powerups provide less (3?) stars and make heart powerups rarer in the queue (1 in 7?) Oh also there's working music at last, which is kinda cool.
i find the music in the flash version jarring, not because of how it's composed, but because of how the synths sound
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« Last Edit: January 23, 2011, 11:41:33 PM by ortoslon »
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JMickle
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« Reply #62 on: January 24, 2011, 12:23:16 PM » |
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i find the music in the flash version jarring, not because of how it's composed, but because of how the synths sound
could you elaborate on this? do you want the instruments to sound softer, like the original? any instruments in particular that you don't like?
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« Last Edit: January 24, 2011, 12:28:35 PM by JMickle »
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ortoslon
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« Reply #63 on: January 24, 2011, 12:29:02 PM » |
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yes, the original sounded okay. higher-pitched lines sound worse than lower-pitched ones
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« Last Edit: January 24, 2011, 12:45:37 PM by ortoslon »
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droqen
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« Reply #64 on: January 25, 2011, 07:00:49 PM » |
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I think it sounds pretty great, although I've not had a chance to compare it to the original.
Maybe I should do that soon!
Anyway: ortoslon, I'll play around with it. I've already been pondering multiple modes with fixed abilities, so this could certainly work. No promises, though!
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Maxim Schoemaker
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« Reply #65 on: January 26, 2011, 02:40:39 PM » |
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Am I the only one who feels the flash version is less smooth then the old .exe?
With the new features it's significantly more awesome though! :3
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droqen
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« Reply #66 on: January 26, 2011, 06:10:09 PM » |
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o: Less smooth? Tell me more! Does the game's FPS (seem to) waver unevenly at points? Does it run better if you turn the music off?
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Maxim Schoemaker
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« Reply #67 on: January 26, 2011, 11:36:58 PM » |
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Allright, I don't think the FPS wavers and playing with or without music doesn't seem to change anything. Maybe I'm spoilt by the old .exe version. But the flash version just seems to go a little less smooth.
It does appear to run smoother when I play it on my Mac, which is a very weird thing, cause I'm sure my PC better then my Mac. But I've experienced this difference in smoothness with my own game too, it plays better on my Mac then on my PC.
So, maybe you could put an FPS counter in your game just for testing, so I could give you some more accurate information.
Btw, Fishbane does run smooth on this PC, so I'm guessing it has nothing to do with your library (assuming that you used Flashpunk for both)
Cheers
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droqen
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« Reply #68 on: January 28, 2011, 08:50:15 AM » |
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Right. I keep forgetting I need to make an FPS counter for you guys :p
Actually, this game runs at 45-50 FPS because I set all of the values too high for 60 (I took many straight from the original P0, which also ran at a default of 45-50); that may be what's causing this issue, because the original game was allowed to run faster -- to a maximum of 60, probably, since that's always a reasonable number.
TO-DO LIST:
Ability Descriptions (help me out maybe?)
Bosses and other fancy Late-Game Content
Menu Shit > High Scores > Ortoslon Mode & Other Modes
Sound Effects (may be waiting on jmickle)
ISSUES TO FACE OFF AGAINST:
Feels choppy
Enemies poking their heads between diagonally 'attached' blocks (those jerks)
That's kinda it, I guess :3
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droqen
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« Reply #69 on: February 05, 2011, 11:48:28 PM » |
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devlog icon. whoopee.
progress: delicious. (3/4 bosses, may add more? / gonna put late-game crazies back in / for the moment score will stay kind of meaningless)
still working: sound, menu stuff
jmickle: gonna pm you again :3 forever
droqen it doesn't sound like you did much: ssshhhhh
it's 3 in the morning go to bed: ok
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droqen
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« Reply #70 on: March 03, 2011, 12:08:17 AM » |
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OKAY SO I MADE A BILLION SOUND EFFECTS IN AS3SFXR-B
New version uploaded.
Lots of stuff is done.
~
I'd love some sound effect feedback. Did I miss anything? Is there anything that sounds just weird?
note :: the menu will have sound. it doesn't at the moment.
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Maxim Schoemaker
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« Reply #71 on: March 03, 2011, 08:06:41 AM » |
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Hey! I'm loving the new stuff :D I think the beginning 'tutorial' thing is really clever. Because it kind of forces you to understand the game before you're allowed to play it :3 nice one! I would love to play some more and figure out all the skills and see all the enemies, but the game still runs really unsmooth... could you add an fps counter so I could see if the fps fluctuates or if it's just at an all time low? I'd love to see this game running smooth on my pc ^^ (like the old gamemaker one)
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droqen
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« Reply #72 on: March 03, 2011, 08:52:09 AM » |
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I love how everyone thinks original P0 was made in Game Maker xD
Python, man :3
Also: weeird! Okay. I'll get an fps counter up.
Also*2: Thanks! Glad you like.
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droqen
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« Reply #73 on: March 03, 2011, 12:11:47 PM » |
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FPS counter. It's weird, and made to jump down faster than it jumps up to catch lag spikes.
Also, a sound loady bar screen.
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Maxim Schoemaker
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« Reply #74 on: March 03, 2011, 12:43:05 PM » |
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I love how everyone thinks original P0 was made in Game Maker xD
Python, man :3
Sorry dude :3 Anyways, the FPS counter hangs steady between 33 and 35. What's the intended FPS? Edit: Oooh, the loader fits very nice into the game. I love how organic the game's start is. Very unconventional... in a good way! ^^
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droqen
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« Reply #75 on: March 03, 2011, 12:54:40 PM » |
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haha that's no problem!
It runs at 35ish FPS for me too (that is as I intended it, to be explained below), and it doesn't really feel choppy.
I kinda made everything move too fast each frame, and reworking everything to work for 60 FPS... sssiiiggghh should I do that |:
EDIT thanks for complimenting the intro I'm glad you like it :3
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« Last Edit: March 03, 2011, 01:04:43 PM by Droqen »
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ortoslon
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« Reply #76 on: March 03, 2011, 02:32:39 PM » |
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bug?: jumping guy takes more than three stars to kill sometimes new synths are ok I kinda made everything move too fast each frame, and reworking everything to work for 60 FPS... sssiiiggghh should I do that |:
yes
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« Last Edit: March 03, 2011, 02:37:44 PM by ortoslon »
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droqen
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« Reply #77 on: March 03, 2011, 02:50:03 PM » |
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OKAY FINE
PROBABILITY SIXTY FRAMES PER SECOND
COMING SOON
(this is very annoying to do i do not think i have ever enjoying doing anything less)
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« Last Edit: March 03, 2011, 09:58:44 PM by Droqen »
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droqen
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« Reply #78 on: March 03, 2011, 09:59:15 PM » |
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RESULT OF OPERATION SIXTY FRAMES PER SECOND: NOreasoning: It doesn't feel different enough to be worth it for me Also it lags on my lil baby netbook which means it won't run well on every computer in the world Double also, it's a lot of work (I only made it about halfway) if you desire to try the sorta-finished smoothie version, it is here. no, I will not implement it via an option in the main menu or something. sorry. warning: enemies are really fast because I haven't slowed them down in this version
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ortoslon
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« Reply #79 on: March 03, 2011, 10:11:46 PM » |
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a shame, it feels much better to me
netbooks? fuck netbooks with a usb dick
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