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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7296856 times)
Schoq
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« Reply #30040 on: September 03, 2015, 12:03:27 PM »

This is where I'd chime in and say pixel art isn't the same thing as aliased, and for a genre label to be meaningful and useful it can't bee to inclusive, but I don't want people getting mad
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roguelove
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« Reply #30041 on: September 03, 2015, 12:25:02 PM »

My work for my project  Smiley Smiley
Some Boss avatars
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Bloody Quest / Roguelike game
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shellbot
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« Reply #30042 on: September 03, 2015, 01:40:17 PM »

Playing with 3d to make some pixel art.

Blender shader?
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christopf
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« Reply #30043 on: September 03, 2015, 01:45:17 PM »

looks awesome
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sparkling vinegar
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« Reply #30044 on: September 03, 2015, 02:13:06 PM »

Playing with 3d to make some pixel art.

Blender shader?

Nope 3ds max. But it's just some faloff who react to the light intensity.
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Shackhal
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« Reply #30045 on: September 03, 2015, 03:34:15 PM »



Awesome!! I can feel the power in them.
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supajackle
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« Reply #30046 on: September 03, 2015, 03:56:47 PM »

damn lots of great posts
heres some pixels ive made recently



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Moth
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« Reply #30047 on: September 03, 2015, 03:58:29 PM »

supajackle!! great to see you on tigs!

love your pixels, especially love the lethal league dude
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roguelove
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« Reply #30048 on: September 03, 2015, 07:39:22 PM »



Awesome!! I can feel the power in them.

ha ha, Thanks
Have to make over a hundreds avatars like this.
Some unit avatars (Undead + Orc)


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Bloody Quest / Roguelike game
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shellbot
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« Reply #30049 on: September 03, 2015, 07:42:28 PM »

damn lots of great posts
heres some pixels ive made recently





Not letting these beauties get paged
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JobLeonard
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« Reply #30050 on: September 04, 2015, 12:47:17 AM »

This is where I'd chime in and say pixel art isn't the same thing as aliased, and for a genre label to be meaningful and useful it can't bee to inclusive, but I don't want people getting mad
I vaguely recall that you're from one of the Scandinavian countries, in which case you're confirming certain stereotypes of the people there Tongue.

Just say it as it is: this isn't pixel art. That's not a criticism of the artistic quality of the piece (in fact, I like the walking animation, sparkling vinegar), but it's not pixel art.

(Do we have a low-poly art thread? This would fit there, no?)
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Alzon
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« Reply #30051 on: September 04, 2015, 03:07:38 AM »

Rather than sleeping last night I made this tank to go in my game Waaagh! Yes the top part is supposed to resemble a coffee pot  Durr...?.

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Alzon
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« Reply #30052 on: September 04, 2015, 03:38:58 AM »

(
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Sik
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« Reply #30053 on: September 04, 2015, 04:49:49 AM »

Playing with 3d to make some pixel art.



This should belong to a PS1 game, I swear.

And yeah this doesn't count as pixelart (maybe if you were to add contours so it looks more hand drawn). I wouldn't mind seeing this in HD though (yes, lo-poly in high resolution, I'm weird =P I'm the kind of guy who disables texture filtering in Carmageddon II).

EDIT: note that there's always the route of using 3D renders as the base for drawing new 2D sprites (would probably save all the headache of getting proportions right, use the model as a reference and redraw over it)
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Schoq
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« Reply #30054 on: September 04, 2015, 09:49:52 AM »

This is where I'd chime in and say pixel art isn't the same thing as aliased, and for a genre label to be meaningful and useful it can't bee to inclusive, but I don't want people getting mad
I vaguely recall that you're from one of the Scandinavian countries, in which case you're confirming certain stereotypes of the people there Tongue.
true and true. also wow that's an amazing typo I managed!
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sparkling vinegar
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« Reply #30055 on: September 04, 2015, 10:35:48 AM »

Playing with 3d to make some pixel art.

My bad.

But Zeah I plan to add some outline around the character.

If you want to remove it from the topic feel free to do it.



This should belong to a PS1 game, I swear.

And yeah this doesn't count as pixelart (maybe if you were to add contours so it looks more hand drawn). I wouldn't mind seeing this in HD though (yes, lo-poly in high resolution, I'm weird =P I'm the kind of guy who disables texture filtering in Carmageddon II).

EDIT: note that there's always the route of using 3D renders as the base for drawing new 2D sprites (would probably save all the headache of getting proportions right, use the model as a reference and redraw over it)
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Cobralad
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« Reply #30056 on: September 04, 2015, 10:43:57 AM »

i dont care about whether or not its pixelart but posting it in two threads is an attention grabbing thing only harlot and hack would do
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JobLeonard
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« Reply #30057 on: September 04, 2015, 11:12:58 AM »

Eh, no? Not everyone follows every thread. Besides, if the other thread is a "high churn rate" thread like this one is I don't see the damage anyway.
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sparkling vinegar
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« Reply #30058 on: September 04, 2015, 12:17:44 PM »

i dont care about whether or not its pixelart but posting it in two threads is an attention grabbing thing only harlot and hack would do

So you don't make any difference between technique (3d) and style (pixel art or low definition).

I posted in 3d to have a feedback about the 3d and the animation and in pixel art because this is the style where I would like to go and I'm not sure if people of pixelart topic will read the 3d topic.
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Cobralad
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« Reply #30059 on: September 04, 2015, 12:19:08 PM »

what the texture resolution
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