MADSOFT
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« Reply #4240 on: August 02, 2014, 10:24:34 AM » |
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« Last Edit: August 02, 2014, 10:31:25 AM by MADSOFT »
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Dean Tate
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« Reply #4242 on: August 02, 2014, 10:45:05 AM » |
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Lots of stuff going in to Captain Forever Remix this week. We made huge progress in improving enemy ship construction so that there's a ton more variety and randomness. Infinite ships to fight, ya'll! We also made some improvements that ensure that enemy ships are always able to move around relatively well (previously they'd sometimes spawn with too few thrusters, or poorly placed thrusters).
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DocLogic
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« Reply #4243 on: August 02, 2014, 10:46:00 AM » |
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Whoa, I'm blown away by most of these screenshots. I've mostly been hanging out/posting in the playtesting forum. Do some of you post in both the devlog section and the playtesting section? Heres a screenshot of Shutter:
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« Last Edit: January 29, 2015, 08:03:44 AM by DocLogic »
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Ehrgeiz
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« Reply #4244 on: August 02, 2014, 11:57:18 AM » |
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Box Kid walk animation. Our tester is working hard ;-) He's giving all he got! ;-)
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SeanNoonan
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« Reply #4245 on: August 02, 2014, 01:35:50 PM » |
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Started my #gbjam game, "Bad Cloud". GIF's soon
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Francisco Tufró
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« Reply #4247 on: August 02, 2014, 02:34:37 PM » |
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Check out my current game! <br />Nubarron: The adventure of an unlucky gnome.<br /><br />
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hazeman
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« Reply #4249 on: August 02, 2014, 04:24:02 PM » |
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------------------------------------------------ Twitter @xanthousray
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ANtY
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« Reply #4250 on: August 02, 2014, 04:30:19 PM » |
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ANtY: Warlocks third world is looking really cool!
Thanks, and I love the style of your game, looks really tasty!
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libertango
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« Reply #4251 on: August 02, 2014, 05:12:00 PM » |
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who's ready for the future of pulse pounding fps So satisfying...
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alecfa
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« Reply #4252 on: August 02, 2014, 05:14:16 PM » |
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a game about throwing poop at your friends messing with colors and shapes
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« Last Edit: August 02, 2014, 05:23:06 PM by alecfa »
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a pita
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« Reply #4253 on: August 02, 2014, 05:38:34 PM » |
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CDLegasse
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« Reply #4254 on: August 02, 2014, 07:38:37 PM » |
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CDLegasse
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« Reply #4256 on: August 02, 2014, 07:58:56 PM » |
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That focal blur looks pretty cool. It could use some tweaking, perhaps a full screen dither shader to give it back that retro feel.
Regardless, I'm interested in how this develops!
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hboybowen
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« Reply #4257 on: August 02, 2014, 08:18:31 PM » |
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Savick
Guest
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« Reply #4258 on: August 02, 2014, 08:42:53 PM » |
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JESUS CHRIST! That large red guy with the 4 black eyes scared the crap outta me, man! Is that the main character?! I guess I scare easily or something but, wow, that was a surprise and more than creepy.
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kkyborg
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« Reply #4259 on: August 02, 2014, 10:14:58 PM » |
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S U P E R V E R S EWhat's new? - Camera is much more dynamic, zooms out automatically when players are moving and the zoom level depends on the movement speed, allowing players to see more of playfield when moving fast. - HUD will be redesigned, candidates look like this. - Vastly improved analog stick controllers support. - Red lasers are returned to the game. Each player's laser will match it's color (blue, yellow, green...) - this helps locating your spaceship during the game play easier. - Game playfield has been expanded a lot, now you can fly around a lot before you reach the frontiers. - Finally, there's a rainbow. http://superverse-game.com | SUPERVERSE game web site http://indus3.org/blog | GAMEDEV BLOG
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