Hello
Im the creator of Path to the Sky:
http://store.steampowered.com/app/370390The game is a roguelike in Early Access on steam; the development process is very open and community driven.
Im very busy with programming and designing game flow and other concepts, and while I have been making all the art, im considering the possibility of having another pixel artist.
Your main tasks would be: Designing and animating cute, (mostly) flying creatures. The art is pretty simple but very effective, most monsters have 4-8 frame flying animation and possibly some wind up / ability frames. It would be a huge plus if you are not only interested in doing the art, but actually becoming a game designer for Path to the Sky, creating enemies yourself, including attack patterns, logic & lore. Essentially im looking for someone to have on the team of DEKDEV in the future, if they prove to be truly interested.
Requirements: Complementing the visual language of my game. Following how my silhouettes work. How my contrast and saturation schemes work and how monsters look on bright skies and dark background tiles. Understanding of how things are shaded, how the perspective works.
Deadline: 21. Feb 2016
How to apply: PM me here or mail me: polydek[at]googlemail.com.
Include how much you would want to be paid on a per-enemy basis. It would be nice to see some previous work of yours. Even better, a quick sample enemy that you make to show you understand what I am looking for will say more than thousand words.
Edit: Getting quite a few messages; please understand If im not able to get back to everyone
Thank you very much,
-dek