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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7299145 times)
sparkling vinegar
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« Reply #30060 on: September 04, 2015, 12:33:50 PM »

what the texture resolution

no texture only shading. I render it in 320x240. I have to try different sizes too.
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Cobralad
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« Reply #30061 on: September 04, 2015, 12:42:46 PM »

i accept it only if you bear same results with 128x128px(or lower) texture.
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chriswearly
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« Reply #30062 on: September 04, 2015, 01:11:05 PM »

i accept it only if you bear same results with 128x128px(or lower) texture.
Well good thing they're not here to please you. You can back off the higher-than-thou spiel and just let the dude be.

Besides, take a look at Managore's 'Planetarium' and tell me that that's not pixel art, even though it's aliased 3D too: http://managore.itch.io/planetarium
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Moth
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« Reply #30063 on: September 04, 2015, 01:11:15 PM »

this topic is so large and mostly filled with ~"true pixel art"~ I dont even know if I'd complain about one thing out of 1500 pages being a render, I dont think it means the thread is going to suddenly be filled with not-pixel art. I think its more annoying to see pages start filling up with discussion about it. splitting hairs is more obnoxious clutter in a pixel art thread than one render was. if people want a place to be particular about what is or isn't pixel art, there's always pixeljoint, they will always be down for that there.

if people want more "proper pixel art" in this thread post more pixel art

i accept it only if you bear same results with 128x128px(or lower) texture.

identical results could be achieved with a 16x16 pixel texture because its just solid colors on a model... whats the point?



BACK ON TOPIC:

@roguelove: love the characters conveyed in your portraits. the flaming skeleton is my favorite, super pretty pixels there.

different "skins" for pieces of lore the player reads in my game:



boss sprite, still tinkering with it so wip



character, different style than above

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Torchkas
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« Reply #30064 on: September 04, 2015, 02:07:00 PM »


this isn't pixel art in the same manner that paperman isn't drawn

doesn't mean that it's not cool, you just need a bit more easing to the begin and end frames of the cycle. it's too choppy
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Raku
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« Reply #30065 on: September 04, 2015, 05:01:16 PM »

uhh arguments aside, I just picked a bunch of pixel art I've done and here's a small dump



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Moth
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« Reply #30066 on: September 04, 2015, 05:07:34 PM »

Your designs and artwork as perfect as ever Rakugaki! The perspective on that spaceship is rad as hell.

Are all of these for Jack the Reaper?
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Conker
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« Reply #30067 on: September 04, 2015, 05:24:53 PM »

uhh arguments aside, I just picked a bunch of pixel art I've done and here's a small dump




Wow I really like the one with your 3 characters and the white bg

Wow everything is so great.
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JobLeonard
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« Reply #30068 on: September 05, 2015, 12:28:02 AM »

Nice work as always RO, is that hand a study or part of a larger piece?
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Raku
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« Reply #30069 on: September 05, 2015, 07:48:30 PM »

Oh, it's not part of a larger piece or anything, that's the whole thing right there
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Shawny
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« Reply #30070 on: September 05, 2015, 09:31:24 PM »

Rakugaki, I love everything you make. You have such a great handle on lighting and colour.
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Raku
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« Reply #30071 on: September 05, 2015, 11:43:59 PM »

Thank you very much! I didn't realize that, I appreciate it.
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orange_magik
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« Reply #30072 on: September 06, 2015, 05:50:55 AM »

Hi! Played again a bit with #characterposes for @Pixel_Dailes->

'Agent', animated, 14 colors

Static phases
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JobLeonard
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« Reply #30073 on: September 06, 2015, 06:45:36 AM »

Looks gorgeous

Because the blurry shadow isn't halfway between the static poses, it looks a bit stuttery. Maybe that's what you were going for though, I dunno.
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Egberto
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« Reply #30074 on: September 06, 2015, 07:37:33 AM »

The style is enticing  Smiley
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Shipright
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« Reply #30075 on: September 06, 2015, 04:01:33 PM »


this isn't pixel art in the same manner that paperman isn't drawn

doesn't mean that it's not cool, you just need a bit more easing to the begin and end frames of the cycle. it's too choppy

So what is the style/program/code that yields this sot of look? Some sort of filter maybe? It reminds me of cell shading but obviously there is some effect applied to the edges.
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Schoq
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« Reply #30076 on: September 06, 2015, 04:07:04 PM »

it's just rendered to a low resolution without anti-aliasing :|
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TheLastBanana
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« Reply #30077 on: September 06, 2015, 04:26:50 PM »

Playing with 3d to make some pixel art.

Blender shader?

Nope 3ds max. But it's just some faloff who react to the light intensity.

Looks like he has a custom shader to get that particular look actually. You can tell the lighting isn't just baked textures.
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Raku
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« Reply #30078 on: September 06, 2015, 10:39:23 PM »


I thought of an enemy design today and pixeled it all out
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« Reply #30079 on: September 07, 2015, 11:06:00 AM »

I love how the lighting on the head makes it obvious that the 3/4 view came first, that context lends a 3-dimensionality to the side view I can't imagine you'd have come up with otherwise. Great design, you've got a strong grasp on that Japanese aesthetic
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