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1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 10, 2024, 01:08:53 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1209343 times)
EvilDingo
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« Reply #3120 on: December 06, 2014, 03:15:36 AM »

I shipped this today, right as the ludum dare theme was announced :y
It's short so you can even play it when taking a break from jammin'~~

That is really creative. I love that there is absolutely no instruction. I have no idea what I'm suppose to do.

But man, that crash sound. It is so incredibly irritating. It's too much. It's like, you took the "let's make an irritating sound" knob and cranked it to 37, then turned it up, then pitch shifted it to fingernails-on-chalkboard level.

It's the only thing that hints "indie" to me. That god damn horrible sound.
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Torchkas
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« Reply #3121 on: December 06, 2014, 11:49:38 AM »

How will others control this if even you can't?
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DangerMomentum
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« Reply #3122 on: December 06, 2014, 03:38:39 PM »

Very carefully.



It's not impossible, you can try it here to see for yourself.
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Ellian
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« Reply #3123 on: December 06, 2014, 04:26:32 PM »

This is super simple and a lot of fun. :D
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AlexVsCoding
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« Reply #3124 on: December 06, 2014, 04:44:39 PM »

12 Hour Ludum Dare Entry - CRUSH



No adventurer is ever to be without his hat*.

*Except when he needs to use it to avoid being crushed to death.

Steal treasure and stop giant walls of spikes with your trusty hat.

But watch out! It may stop traps, but it won't last forever!

Make sure to plonk it back on your head so it stays in good nick.



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Rat Casket
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« Reply #3125 on: December 06, 2014, 09:36:16 PM »

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Landshark RAWR
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« Reply #3126 on: December 06, 2014, 10:42:56 PM »

this looks like it feels really really good to play
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Rat Casket
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« Reply #3127 on: December 06, 2014, 10:43:52 PM »

like your mother?

jk test it here http://forums.tigsource.com/index.php?topic=44926.msg1089434#new
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26PM
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« Reply #3128 on: December 07, 2014, 09:46:16 AM »

     +++ It was a crisp grey night and the raindrops left their fading rings. +++

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“If you look for beauty, you will find it.”
standardcombo
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« Reply #3129 on: December 07, 2014, 09:17:47 PM »

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Rat Casket
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« Reply #3130 on: December 07, 2014, 10:15:51 PM »

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Blambo
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« Reply #3131 on: December 07, 2014, 10:44:54 PM »

Hahahaha that's hilarious
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sqrbt
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« Reply #3132 on: December 08, 2014, 06:52:38 AM »

Finally made the "breakable" objects actually break.

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Torchkas
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« Reply #3133 on: December 08, 2014, 07:49:18 AM »

The perspective is really weird. It looked like a platformer at first sight.
The shadows also don't make much sense.
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standardcombo
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« Reply #3134 on: December 08, 2014, 08:47:27 AM »

I concur, it seems like everything is floating. Also, what are the bright spears that shoot out of the character all sonic-coins like?
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Saturator
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« Reply #3135 on: December 08, 2014, 09:12:00 AM »

I thought the shadows were some sort of smoke platforms on the first glance. I like the art otherwise, though.
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sqrbt
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« Reply #3136 on: December 08, 2014, 09:23:56 AM »

Thanks for feedback, guys!

I think the weird perspective look is mainly caused be the floor, no? It doesn't have the depth you'd expect.
And yeah, the shadows aren't great, a lot of people have been pointing that out lately... Not sure what to do about that, really. I was trying to get away with the kind fake shadows you'd see in older games like Diablo II. It's cheap and I didn't think it looked too bad but I'm starting to realise I was wrong on that. (Any suggestions on that btw?)

Also, the bright spheres is a passive ability that was being triggered (% chance to shoot out holy bolts on nearby targets [enemies/breakables] upon dealing damage basically).

Anyway, thanks guys Smiley
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JWK5
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« Reply #3137 on: December 08, 2014, 10:10:43 AM »



EDIT: Sorry for the numerous misspellings and left out words, it's been a rough morning. Anyways, a good thing to remember is that generally things get darker as they get closer to the ground (as a result of moving further from light sources). So unless you've got some ground-based lights or some heavy ambient lighting it is usually pretty safe to shade downwards (i.e. the top is lighter the bottom is darker).
« Last Edit: December 08, 2014, 10:33:06 AM by JWK5 » Logged
Rilem
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« Reply #3138 on: December 08, 2014, 10:38:02 AM »

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dustinaux
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« Reply #3139 on: December 08, 2014, 12:58:38 PM »

@sqrbt: With the vases screenshot the biggest issue's not the lighting but just that perspective is not the same throughout... walls look 45 degrees (what you're probably going for Smiley Hand Thumbs Up Right), but the floor is top down 0 degrees and the vases and character are nearly 90 degrees/platformer perspective.
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Come see what I'm working on!

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